Blender Git Commit Log

Git Commits -> Revision dd1f6c6

Revision dd1f6c6 by Ton Roosendaal (master)
December 4, 2005, 20:43 (GMT)
Orange bramch:
New diffuse shader, "Fresnel", which using existing fresnel formula.
Since it hilights edges (away from lamp), nice to fill darker parts with
the new layering system.

Weird stuff though;
http://www.blender.org/bf/0001_0040.avi
(Movie disappears in a couple of days!)

Note; for ray-shadow you need to use the Bias, to prevent 'terminator'
problems. I made that option default now.

Commit Details:

Full Hash: dd1f6c649a42258c71a2234eeede0b16b3ef245f
SVN Revision: 6018
Parent Commit: 386ac38
Lines Changed: +35, -20

9 Modified Paths:

/source/blender/blenkernel/bad_level_call_stubs/stubs.c (+1, -0) (Diff)
/source/blender/blenkernel/BKE_bad_level_calls.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/displist.c (+1, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/render/extern/include/render.h (+1, -0) (Diff)
/source/blender/render/intern/source/rendercore.c (+23, -18) (Diff)
/source/blender/src/buttons_shading.c (+5, -1) (Diff)
/source/blender/src/previewrender.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021