Blender Git Commit Log
Git Commits -> Revision de86d89
Revision de86d89 by Dalai Felinto (master) January 11, 2012, 20:53 (GMT) |
Cucumber - AA for blenderplayer and fullscreen .............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling. |
Commit Details:
Full Hash: de86d89a9fd07ecf9d2ab210bdebe7527a3cd817
SVN Revision: 43311
Parent Commit: a2a8cc8
Lines Changed: +65, -21
11 Modified Paths:
/intern/ghost/GHOST_ISystem.h (+1, -1) (Diff)
/intern/ghost/intern/GHOST_System.cpp (+5, -4) (Diff)
/intern/ghost/intern/GHOST_System.h (+2, -2) (Diff)
/release/scripts/startup/bl_ui/properties_game.py (+9, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+6, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+19, -1) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+7, -4) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+13, -3) (Diff)
/intern/ghost/intern/GHOST_System.cpp (+5, -4) (Diff)
/intern/ghost/intern/GHOST_System.h (+2, -2) (Diff)
/release/scripts/startup/bl_ui/properties_game.py (+9, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+6, -1) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+19, -1) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+7, -4) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+13, -3) (Diff)