Blender Git Commit Log

Git Commits -> Revision df28d2c

Revision df28d2c by Clément Foucault (master)
August 18, 2020, 19:30 (GMT)
Cleanup: GPU: Replace Batch uniform by shader uniform using macro

This is a first step into removing uniforms from GPU_batch and Imm.

Commit Details:

Full Hash: df28d2c27e2bef54e5b4fc33d663125ac5ec83f7
Parent Commit: b8b56ee
Lines Changed: +31, -106

7 Modified Paths:

/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c (+2, -2) (Diff)
/source/blender/editors/interface/interface_draw.c (+4, -4) (Diff)
/source/blender/editors/interface/interface_widgets.c (+3, -3) (Diff)
/source/blender/editors/space_node/drawnode.c (+3, -3) (Diff)
/source/blender/gpu/GPU_batch.h (+18, -12) (Diff)
/source/blender/gpu/intern/gpu_batch.cc (+0, -81) (Diff)
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