Blender Git Commit Log
Git Commits -> Revision e0fbea9
Revision e0fbea9 by Clément Foucault (master) December 10, 2019, 23:26 (GMT) |
Overlay Engine: Armature: Fix bones disapearing with custom bone color This seems to only affect some drivers. Rendering to multiple targets without all output variables defined seems to be undefined behavior. Thanks to gaiaclary for reporting on blendercoders. |
Commit Details:
Full Hash: e0fbea9c0d52744c082454a90487768f406bff5a
Parent Commit: e760972
Lines Changed: +12, -4
4 Modified Paths:
/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl (+3, -1) (Diff)