Blender Git Commit Log
Git Commits -> Revision e1f2db6
Revision e1f2db6 by Clément Foucault (eevee-dof-refactor) January 27, 2021, 16:09 (GMT) |
EEVEE: Depth Of Field: Add high quality slight defocus option This option is needed to avoid bumping the scene samples really high to mitigate the noise and flickering introduced by slight defocus areas. |
Commit Details:
Full Hash: e1f2db669c0f1a5f40cc87d4cc6b2bed073d16ae
Parent Commit: a6ca6f5
Lines Changed: +29, -13
7 Modified Paths:
/release/scripts/startup/bl_ui/properties_render.py (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+3, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+13, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+1, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+8, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+3, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+13, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+1, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+8, -0) (Diff)