Blender Git Commit Log

Git Commits -> Revision e21853a

Revision e21853a by Mike Erwin (master)
September 17, 2016, 11:54 (GMT)
OpenGL: streamline font rendering

Ignore texture matrix in the shader, stop messing with texture matrix in BLF code.

Use linear screen-space interpolation instead of perspective.

Avoid redundant call to glMatrixMode.

Commit Details:

Full Hash: e21853abb9fee9936f0a2d257a5b110535f0937e
Parent Commit: 1b1275f
Lines Changed: +5, -12

3 Modified Paths:

/source/blender/blenfont/intern/blf.c (+2, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_frag.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_vert.glsl (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021