Blender Git Commit Log

Git Commits -> Revision e37e384

Revision e37e384 by Dalai Felinto (master)
December 29, 2009, 15:47 (GMT)
BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallength uses camera focallength

Now the default eye separation value is 0.10 (reasonable for games with 1 meter == 1 B.U.
The focallength used is the camera focal length (DOF settings). It allow you to even use different focal lengths for different scenes (good for UI)

In order to change it you can change the camera focal length or use Rasterizer.setFocalLength.
If you use the Rasterizer method it will use this value for all the cameras.

ToDo:
- Blenderplayer settings
- Update wiki documentation (any volunteer)?

* Note to stereo fans:
I don't have a real stereo environment to test it (other than cheap cyan-red glasses). If you can give it a try in a more robust system and report bugs or problems with BGE current system please let me know. I would be glad to help to make it work 100% by the time Blender 2.5 is out.

For the record, BGE is using the method known as 'parallel axis asymmetric frustum perspective projection'. This method is well documented here:
http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/

Commit Details:

Full Hash: e37e3845a1d65501262f21a45b794a53c4c69a00
SVN Revision: 25611
Parent Commit: 1cfb5ff
Lines Changed: +33, -19

10 Modified Paths:

/release/scripts/ui/properties_game.py (+1, -2) (Diff)
/source/blender/blenkernel/intern/scene.c (+2, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+7, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+6, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_CameraData.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+10, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+0, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021