Blender Git Commit Log
Git Commits -> Revision e3b3b32
Revision e3b3b32 by Clément Foucault (master) January 17, 2019, 18:48 (GMT) |
DRW: Use name buffer to request uniform location before drawing. This is in order to avoid GL call during the "cache creation" phase and support multithreading. |
Commit Details:
Full Hash: e3b3b3207682233978dac5b06aef6748dcc0367c
Parent Commit: dc7e492
Lines Changed: +49, -21
5 Modified Paths:
/source/blender/draw/intern/draw_manager.c (+13, -0) (Diff)
/source/blender/draw/intern/draw_manager.h (+11, -5) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+18, -4) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+6, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+1, -12) (Diff)
/source/blender/draw/intern/draw_manager.h (+11, -5) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+18, -4) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+6, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+1, -12) (Diff)