Blender Git Commit Log
Git Commits -> Revision e523d47
Revision e523d47 by Sergey Sharybin (cycles-x) July 30, 2021, 15:57 (GMT) |
Fix Cycles X true displacement with no faces Do an explicit check for the number of triangles in the input mesh. This allows to skip some computation, and avoids a tricky decision about whether shading of 0 points is a success or a failure. Test file: F10247756 Differential Revision: https://developer.blender.org/D12088 |
Commit Details:
Full Hash: e523d475a7b88a55c629361038efc0eaab4cdd7d
Parent Commit: fd9c4f1
Lines Changed: +7, -3
1 Modified Path:
/intern/cycles/render/mesh_displace.cpp (+7, -3) (Diff)