Blender Git Commit Log
Git Commits -> Revision e5c7c21
Revision e5c7c21 by Clément Foucault (master) October 8, 2018, 15:20 (GMT) |
Workbench: Smoke: Port back Flame display The appearance is a bit different than 2.79 where the flame was just added on top of the smoke without correct blending. Now it's much more realistic and using volumetric integration. You can see the smoke actually masking the flame. The other difference is that the flame color was not using proper color managed blending. Now with the use of filmic it shows bright yellow. This could be adjusted and displayed as a user parameter in the future. |
Commit Details:
Full Hash: e5c7c21630f9d67425bb3916cbc51deef185d2be
Parent Commit: 8c4a759
Lines Changed: +134, -3
5 Modified Paths:
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+9, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+12, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+111, -1) (Diff)
/source/blender/makesdna/DNA_smoke_types.h (+1, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl (+9, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_volume.c (+12, -2) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+111, -1) (Diff)
/source/blender/makesdna/DNA_smoke_types.h (+1, -0) (Diff)