Blender Git Commit Log

Git Commits -> Revision e68c0bf

Revision e68c0bf by Clément Foucault (master)
November 30, 2018, 14:40 (GMT)
Workbench: Add Shadow Focus and change Shadow Orientation

Shadow focus let the user choose how hard are is the shadows transition.
Harder shadow transition can be used for stylistic effects or more uniform
shading.

Make shadow orientation respect the same orientation as the studio light
(view from +Y direction aka. front view). Make the default shadow direction
more similar to the default light position (the default light object, not
the default studio lighting).

Commit Details:

Full Hash: e68c0bf76a4ccb16f51b7caf488c2f345552eea9
Parent Commit: dabd661
Lines Changed: +40, -10

9 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+1, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+3, -2) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+10, -0) (Diff)
/source/blender/blenloader/intern/versioning_defaults.c (+4, -0) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_deferred_composite_frag.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+3, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_deferred.c (+8, -3) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+1, -2) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+8, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021