Blender Git Commit Log

Git Commits -> Revision e80fc68

Revision e80fc68 by Joshua Leung (depsgraph_refactor)
March 12, 2014, 13:39 (GMT)
Fleshing out/modifying logic for how bone nodes work

For now, bones are only represented as operation nodes used to represent
the evaluation steps for evaluating their transforms. This should help
keep the total number of nodes down, and prevent us from having to
have components within components for now (since there's not much more
that can exist for each bone)

Commit Details:

Full Hash: e80fc68d0d1c9b729484283caef12acb0ba91419
Parent Commit: fec9c81
Committed By: Lukas Toenne
Lines Changed: +47, -6

2 Modified Paths:

/source/blender/depsgraph/intern/depsgraph_core.c (+20, -4) (Diff)
/source/blender/depsgraph/intern/depsgraph_type_defines.c (+27, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021