Blender Git Commit Log

Git Commits -> Revision e8aaea0

Revision e8aaea0 by Chris Want (master)
January 27, 2004, 06:08 (GMT)
Armature related fixes and cleanups:

* Armatures that had constraint targets inside other armatures
weren't transform()-ing correctly

* Issues with lattice deformed objects that are parents of bones
when rendering an animation. Seems to be mostly OK now with the
exception of the first rendered frame -- weird bugs like this have
plagued blender for ages, which leads me to believe that
RE_rotateBlenderScene() is a piece of garbage that nobody understands
(especially me).

* made a few helper functions to clean up some repeated code related
to clearing constraint status and rebuilding displists.

Commit Details:

Full Hash: e8aaea0b63c19c3defbf9fe48612a387ab05de9f
SVN Revision: 2024
Parent Commit: c225bf1
Lines Changed: +68, -54

7 Modified Paths:

/source/blender/blenkernel/BKE_constraint.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/constraint.c (+22, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+2, -0) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+1, -1) (Diff)
/source/blender/src/drawview.c (+8, -31) (Diff)
/source/blender/src/editobject.c (+32, -15) (Diff)
/source/blender/src/headerbuttons.c (+1, -7) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021