Blender Git Commit Log
Git Commits -> Revision e8ce63f
Revision e8ce63f by Erwin Coumans (master) March 29, 2006, 03:11 (GMT) |
more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations). |
Commit Details:
Full Hash: e8ce63fcf97c251272f2cfef6e66d5efc819be09
SVN Revision: 7148
Parent Commit: 337928c
Lines Changed: +159, -169
11 Modified Paths:
/extern/bullet/Bullet/CollisionDispatch/CollisionObject.cpp (+2, -1) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldPoint.h (+8, -2) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp (+13, -14) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/OdeConstraintSolver.cpp (+1, -1) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp (+47, -21) (Diff)
/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp (+31, -0) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+4, -18) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+2, -16) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+46, -75) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h (+4, -20) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+1, -1) (Diff)
/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldPoint.h (+8, -2) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp (+13, -14) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/OdeConstraintSolver.cpp (+1, -1) (Diff)
/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp (+47, -21) (Diff)
/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp (+31, -0) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp (+4, -18) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h (+2, -16) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp (+46, -75) (Diff)
/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h (+4, -20) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+1, -1) (Diff)