Blender Git Commit Log

Git Commits -> Revision e8eefbf

Revision e8eefbf by Brecht Van Lommel (master)
June 13, 2011, 11:36 (GMT)
Fix #27635: GLSL filter uniform variable not set for group instance.

The problem was that SCA_2DFilterActuator was defining and using a
variable called "m_gameObj", when it should be using "m_gameobj" as
defined by SCA_ILogicBrick. The way it was, reparenting did only half
the work required to duplicate the actuator.

Patch by Alex Fraser, thanks!

Commit Details:

Full Hash: e8eefbf757a4efae618809d3c54f4c5594b9daf0
SVN Revision: 37446
Parent Commit: 1b1fdd7
Lines Changed: +3, -4

2 Modified Paths:

/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+3, -3) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+0, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021