Blender Git Commit Log
Git Commits -> Revision e90638b
Revision e90638b by Clément Foucault (master) October 8, 2020, 19:12 (GMT) |
Fix T80974 GPU: Wide Line emulation shader does not always works This was caused by points well behind the near clip making the computation of the width wrong. The fix is to clip the line to the near clip plane. |
Commit Details:
Full Hash: e90638b9118ba0ef7083604a70768135bfe7d07d
Parent Commit: a31a87f
Lines Changed: +27, -10
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_3D_polyline_geom.glsl (+27, -10) (Diff)