Blender Git Commit Log

Git Commits -> Revision ec8448b

Revision ec8448b by Erwin Coumans (master)
June 18, 2006, 22:10 (GMT)
bugfix/workaround for problem with hard-coded collision margins being too large.

Commit Details:

Full Hash: ec8448b88d9285624d61ce9196c7ad3643dc921e
SVN Revision: 7781
Parent Commit: dcbcc12
Lines Changed: +62, -4

9 Modified Paths:

/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+24, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+22, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021