Blender Git Commit Log

Git Commits -> Revision ed21506

Revision ed21506 by Clément Foucault (master)
February 24, 2020, 12:48 (GMT)
Overlay: Remove Xray dithering noise

We now use a better smoother technique that uses correct alpha blending.
This is possible now that we render overlays in a separate buffer.

Commit Details:

Full Hash: ed21506f2634a863c4ebfddf75754c9adb66ca3b
Parent Commit: fc81eb7
Lines Changed: +94, -2

1 Added Path:

/source/blender/draw/engines/overlay/shaders/xray_fade_frag.glsl (+15, -0) (View)

6 Modified Paths:

/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_antialiasing.c (+54, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_engine.c (+3, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+6, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+14, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021