Blender Git Commit Log
Git Commits -> Revision ed21506
Revision ed21506 by Clément Foucault (master) February 24, 2020, 12:48 (GMT) |
Overlay: Remove Xray dithering noise We now use a better smoother technique that uses correct alpha blending. This is possible now that we render overlays in a separate buffer. |
Commit Details:
Full Hash: ed21506f2634a863c4ebfddf75754c9adb66ca3b
Parent Commit: fc81eb7
Lines Changed: +94, -2
1 Added Path:
/source/blender/draw/engines/overlay/shaders/xray_fade_frag.glsl (+15, -0) (View)
6 Modified Paths:
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_antialiasing.c (+54, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_engine.c (+3, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+6, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+14, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+1, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_antialiasing.c (+54, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_engine.c (+3, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+6, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+14, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+1, -1) (Diff)