Blender Git Commit Log

Git Commits -> Revision ed42222

Revision ed42222 by Hans Goudey (master)
June 17, 2021, 16:39 (GMT)
Geometry Nodes: Add Curve Subdivision Node

This node creates splines with more control points in between the
existing control points. The point is to give the splines more
definition for further tweaking like randomization with white noise,
instead of deforming a resampled poly spline with a noise texture.

For poly splines and NURBS, the node simply interpolates new values
between the existing control points. However, for Bezier splines,
the result follows the existing evaluated shape of the curve, changing
the handle positions and handle types to make that possible.

The number of "cuts" can be controlled by an integer input, or an
attribute can be used. Both spline and point domain attributes are
supported, so the number of cuts can vary using the value from the
point at the start of each segment.

Dynamic curve attributes are interpolated to the result with linear
interpolation.

Differential Revision: https://developer.blender.org/D11421

Commit Details:

Full Hash: ed4222258ea6fff51c17a2e244b497f03a8e0162
Parent Commit: 7c1bb23
Lines Changed: +436, -2

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_curve_subdivide.cc (+407, -0) (View)

9 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.cc (+1, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+5, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+12, -2) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/intern/node_geometry_exec.cc (+6, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021