Blender Git Commit Log
Git Commits -> Revision ee2b72f
Revision ee2b72f by Aaron Carlisle (master) December 30, 2021, 17:42 (GMT) |
Nodes: Convert several shader nodes to c++ Also add file namespace This is needed to use new node APIs Differential Revision: https://developer.blender.org/D13690 |
Commit Details:
Full Hash: ee2b72fd29f7eddc4d18c7fd4dc02077a24d9961
Parent Commit: e0d1e66
Lines Changed: +1966, -1814
24 Added Paths:
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc (+85, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_attribute.cc (+103, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_background.cc (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bevel.cc (+74, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_blackbody.cc (+68, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_brightness.cc (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_camera.cc (+62, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_displacement.cc (+89, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc (+106, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_emission.cc (+60, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_fresnel.cc (+77, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_gamma.cc (+77, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_geometry.cc (+105, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_squeeze.cc (+76, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tangent.cc (+91, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc (+102, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_uvmap.cc (+73, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc (+44, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc (+85, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc (+159, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc (+67, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_volume_info.cc (+67, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_wavelength.cc (+78, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_wireframe.cc (+72, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_attribute.cc (+103, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_background.cc (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bevel.cc (+74, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_blackbody.cc (+68, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_brightness.cc (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_camera.cc (+62, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_displacement.cc (+89, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc (+106, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_emission.cc (+60, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_fresnel.cc (+77, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_gamma.cc (+77, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_geometry.cc (+105, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_squeeze.cc (+76, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tangent.cc (+91, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc (+102, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_uvmap.cc (+73, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc (+44, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc (+85, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc (+159, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc (+67, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_volume_info.cc (+67, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_wavelength.cc (+78, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_wireframe.cc (+72, -0) (View)
24 Deleted Paths:
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+0, -78)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+0, -97)
/source/blender/nodes/shader/nodes/node_shader_background.c (+0, -54)
/source/blender/nodes/shader/nodes/node_shader_bevel.c (+0, -68)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+0, -61)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+0, -54)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+0, -56)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+0, -82)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+0, -99)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+0, -54)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+0, -99)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+0, -70)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+0, -85)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+0, -95)
/source/blender/nodes/shader/nodes/node_shader_uvmap.c (+0, -67)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c (+0, -38)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+0, -79)
/source/blender/nodes/shader/nodes/node_shader_vector_transform.c (+0, -153)
/source/blender/nodes/shader/nodes/node_shader_vertex_color.c (+0, -62)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+0, -61)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+0, -65)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+0, -97)
/source/blender/nodes/shader/nodes/node_shader_background.c (+0, -54)
/source/blender/nodes/shader/nodes/node_shader_bevel.c (+0, -68)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+0, -61)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+0, -54)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+0, -56)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+0, -82)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+0, -99)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+0, -54)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+0, -99)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+0, -70)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+0, -85)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+0, -95)
/source/blender/nodes/shader/nodes/node_shader_uvmap.c (+0, -67)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.c (+0, -38)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+0, -79)
/source/blender/nodes/shader/nodes/node_shader_vector_transform.c (+0, -153)
/source/blender/nodes/shader/nodes/node_shader_vertex_color.c (+0, -62)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+0, -61)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+0, -65)
1 Modified Path:
/source/blender/nodes/shader/CMakeLists.txt (+24, -24) (Diff)