Blender Git Commit Log
Git Commits -> Revision ef017ec
Revision ef017ec by Joey Ferwerda (HMD_viewport) February 10, 2017, 21:11 (GMT) |
Added support for correct Oculus DK1 and DK2 shaders with additional Generic shader (which could/should work for most other HMD's) Shaders can be changed in options so you can pick a shader that matches your device |
Commit Details:
Full Hash: ef017ec9d032d04ee199e6755de021e9868dd92f
Parent Commit: 3318e7b
Lines Changed: +124, -9
6 Modified Paths:
/source/blender/gpu/GPU_compositing.h (+3, -1) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+15, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+8, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_lensdistortion_frag.glsl (+91, -1) (Diff)
/source/blender/makesdna/DNA_gpu_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+4, -2) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+15, -4) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+8, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_lensdistortion_frag.glsl (+91, -1) (Diff)
/source/blender/makesdna/DNA_gpu_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+4, -2) (Diff)