Blender Git Statistics -> Branches -> HMD_viewport

"Hmd_viewport" branch

Total commits : 260
Total committers : 8
First Commit : March 9, 2016
Latest Commit : April 18, 2017


Commits by Month

DateNumber of Commits
April, 201734
March, 201730
February, 201715
January, 20171
December, 20160
November, 201626
October, 201631
September, 20161
August, 201613
July, 20163
June, 20167
May, 20169
April, 201618
March, 201672

Committers

AuthorNumber of Commits
Julian Eisel193
Joey Ferwerda46
Campbell Barton10
Bastien Montagne3
Sergey Sharybin3
Julian Eisel2
Koen Mertens2
Dalai Felinto1

Popular Files

FilenameTotal Edits
wm_operators.c58
view3d_draw.c47
GHOST_OpenHMDManager.cpp27
WM_api.h27
wm_window.c24
view3d_edit.c19
rna_userdef.c19
GHOST_C-api.cpp19
properties_render_layer.py18
wm_event_system.c16

Latest commits Feed

April 18, 2017, 11:18 (GMT)
Merge branch 'master' into HMD_viewport

Conflicts:
source/blender/editors/gpencil/gpencil_paint.c
April 18, 2017, 10:50 (GMT)
Moved opening and closing the HMD drivers to the HMD window creation to solve issues with Windows 10 for some devices.
This solves i.e the DK2/CV1 screen being accessible when opening a window for configuration (since the DK2 needs rotation).
April 18, 2017, 10:09 (GMT)
Implemented new Vive distortion coefficient values based on approximated lenswrap
April 15, 2017, 22:04 (GMT)
Move HMD operators to wm_hmd.c
April 15, 2017, 21:48 (GMT)
Replace wm_device.c with wm_hmd.c, rename functions appropriately
April 15, 2017, 21:14 (GMT)
Merge branch 'master' into HMD_viewport
April 15, 2017, 15:30 (GMT)
Fix closing HMD window not exiting HMD session correctly
April 15, 2017, 14:26 (GMT)
Fix virtual cursor not being removed correctly when stopping hmd session
April 13, 2017, 17:47 (GMT)
Avoid view setup function prototypes, move them to top of file
April 13, 2017, 17:26 (GMT)
Move drawing matrix setup into own function
April 12, 2017, 23:25 (GMT)
Fix manipulator interaction not using correct projection matrix

Moved matrix setup for interaction into own util function now. Also did
cleanup in related code.
April 12, 2017, 22:09 (GMT)
Force using HMD parameters instead of camera ones in camera perspective
April 12, 2017, 21:56 (GMT)
Fix lens separation applied wrongly onto projection matrix
April 12, 2017, 17:55 (GMT)
Fix projection matrices not taking focal length of HMD into account
April 12, 2017, 16:18 (GMT)
Re calibrated the vertical position for the Vive lens distortion shader
April 12, 2017, 10:27 (GMT)
Fix crash when closing HMD window during running session
April 11, 2017, 23:09 (GMT)
Fix HMD view drawing black if device is set to 'None'
April 11, 2017, 22:04 (GMT)
Cleanup: Naming, use util function
April 11, 2017, 21:41 (GMT)
Remove unnecessary check

Avoids having to pass around window-manager
April 11, 2017, 21:19 (GMT)
Fix Multi-view drawing interfering with HMD view drawing

Don't do any multi-view drawing in HMD view, it doesn't make any sense.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021