Blender Git Commit Log
Git Commits -> Revision ef7fcaf
Revision ef7fcaf by Pablo Dobarro (master) June 23, 2021, 16:42 (GMT) |
Voxel Remesher: Make smooth shading output automatic Previously the smooth shading of the voxel remesher was controlled by a mesh property. With this change, the output will try to match the current shading of the object. This only takes into consideration the shading mode of the first polygon of the model, but it is probably what most users expect as it works as intended with the shade smooth/flat object mode options. Reviewed By: JulienKaspar, JacquesLucke Differential Revision: https://developer.blender.org/D11626 |
Commit Details:
Full Hash: ef7fcaf8e6c684463ce143bf0ea43d23803919d2
Parent Commit: 6e4b9f5
Lines Changed: +9, -9
5 Modified Paths:
/release/scripts/startup/bl_ui/properties_data_mesh.py (+0, -1) (Diff)
/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+0, -1) (Diff)
/source/blender/editors/object/object_remesh.c (+8, -1) (Diff)
/source/blender/makesdna/DNA_mesh_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+0, -5) (Diff)
/release/scripts/startup/bl_ui/space_view3d_toolbar.py (+0, -1) (Diff)
/source/blender/editors/object/object_remesh.c (+8, -1) (Diff)
/source/blender/makesdna/DNA_mesh_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_mesh.c (+0, -5) (Diff)