Blender Git Commit Log

Git Commits -> Revision efe289f

Revision efe289f by Sergey Sharybin (master)
May 31, 2012, 10:01 (GMT)
Fix adding feather points when there's deformed spline for mask

Deformed spline should be re-evaluated after adding new feather points
Used both BKE_mask_update_display and DAG_id_tag_update because of:

- If adding feather point is happening from macro which adds point and
slides it, deformed spline should be updated immediatelly so sliding
operator will use updated feather,
- If adding happens outside of such macro, update DAG is necessary to
make needed updates in other areas (such as compositor, i.e.)

Commit Details:

Full Hash: efe289f3121f1eb9a7d85520cf5bfaeed88bcf50
SVN Revision: 47267
Parent Commit: 998c34a
Lines Changed: +5, -0

1 Modified Path:

/source/blender/editors/mask/mask_ops.c (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021