Blender Git Commit Log
Git Commits -> Revision efe289f
Revision efe289f by Sergey Sharybin (master) May 31, 2012, 10:01 (GMT) |
Fix adding feather points when there's deformed spline for mask Deformed spline should be re-evaluated after adding new feather points Used both BKE_mask_update_display and DAG_id_tag_update because of: - If adding feather point is happening from macro which adds point and slides it, deformed spline should be updated immediatelly so sliding operator will use updated feather, - If adding happens outside of such macro, update DAG is necessary to make needed updates in other areas (such as compositor, i.e.) |
Commit Details:
Full Hash: efe289f3121f1eb9a7d85520cf5bfaeed88bcf50
SVN Revision: 47267
Parent Commit: 998c34a
Lines Changed: +5, -0
1 Modified Path:
/source/blender/editors/mask/mask_ops.c (+5, -0) (Diff)