Blender Git Commit Log

Git Commits -> Revision f1ab8f8

January 6, 2015, 09:33 (GMT)
Cycles: Fix really bad bug with shadow rays on non-SSE CPUs

basically shadow rays were totally broken and most of the time did not record
any intersections, leading to really ad rendering artifacts.

This commit makes it so regardless of enabled optimization level render result
would be the same.

Commit Details:

Full Hash: f1ab8f89306c365e9075fbac6931e312bf92b93b
Parent Commit: 3fcc552
Lines Changed: +4, -5

1 Modified Path:

/intern/cycles/kernel/geom/geom_bvh_shadow.h (+4, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021