Blender Git Commit Log

Git Commits -> Revision f1e6847

Revision f1e6847 by Sergey Sharybin (master)
August 25, 2015, 13:11 (GMT)
OpenSubdiv: Support for multiple materials in solid shading mode

Implementation is less optimal compared to non-opensubdiv drawing but
it is now as good as we can do it without affecting on how patches are
being created by OpenSubdiv.

Commit Details:

Full Hash: f1e68474e051667b85ac804bded8fa2c8e0ff374
Parent Commit: 50917ed
Lines Changed: +144, -63

7 Modified Paths:

/intern/opensubdiv/opensubdiv_capi.h (+2, -2) (Diff)
/intern/opensubdiv/opensubdiv_converter.cc (+11, -0) (Diff)
/intern/opensubdiv/opensubdiv_converter_capi.h (+5, -1) (Diff)
/intern/opensubdiv/opensubdiv_gpu_capi.cc (+32, -44) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf.h (+6, -0) (Diff)
/source/blender/blenkernel/intern/CCGSubSurf_opensubdiv.c (+25, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+63, -16) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021