Blender Git Commit Log

Git Commits -> Revision f48e53f

Revision f48e53f by Clément Foucault (master)
May 4, 2018, 14:22 (GMT)
Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.

This mean we can now have different shadow resolutions for both.

However each shadow type keep the same size accross all lamps because of
future "real" Cube Shadowmaps limitation and to save texture sampler slots.

That said the cascade shadow resolution could (in the future) still be
changed to be adjustable per sun lamp.

Commit Details:

Full Hash: f48e53f5625b5c4091cddee09154b43ee98ecfdb
Parent Commit: d4dd872
Lines Changed: +113, -67

10 Modified Paths:

/release/scripts/startup/bl_ui/properties_render.py (+2, -1) (Diff)
/release/scripts/startup/bl_ui/properties_view_layer.py (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_data.c (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_lights.c (+72, -45) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+7, -4) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+8, -7) (Diff)
/source/blender/makesrna/intern/rna_layer.c (+12, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021