Blender Git Commit Log

Git Commits -> Revision f6eccd3

Revision f6eccd3 by Sergey Sharybin (master)
July 23, 2018, 17:14 (GMT)
Subsurf: Subdivide polygons to the same resolution

Previously it was ptex faces which were subdividing to the same
resolution. This was looking like more details for non-quad faces,
but was also causing discontinuity in the edge where quad touches
non-quad polygon.

Now ptex faces which are coming from non-quad faces are subdivided
at a half of resolution, matching old behavior and solving
discontinuity problem.

Commit Details:

Full Hash: f6eccd367cf7ef504ebeef332b62a86d928f5542
Parent Commit: a50e23b
Lines Changed: +268, -169

3 Modified Paths:

/source/blender/blenkernel/BKE_subdiv.h (+0, -20) (Diff)
/source/blender/blenkernel/intern/subdiv.c (+0, -19) (Diff)
/source/blender/blenkernel/intern/subdiv_mesh.c (+268, -130) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021