Blender Git Commit Log
Git Commits  -> Revision f6eccd3
		
			
			
		
| Revision f6eccd3 by Sergey Sharybin (master) July 23, 2018, 17:14 (GMT) | 
| Subsurf: Subdivide polygons to the same resolution Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem. | 
Commit Details:
Full Hash: f6eccd367cf7ef504ebeef332b62a86d928f5542
Parent Commit: a50e23b
Lines Changed:  +268,  -169


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