Blender Git Commit Log
Git Commits -> Revision f6eccd3
Revision f6eccd3 by Sergey Sharybin (master) July 23, 2018, 17:14 (GMT) |
Subsurf: Subdivide polygons to the same resolution Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem. |
Commit Details:
Full Hash: f6eccd367cf7ef504ebeef332b62a86d928f5542
Parent Commit: a50e23b
Lines Changed: +268, -169