Blender Git Commit Log
Git Commits -> Revision f854fef
August 12, 2018, 09:33 (GMT) |
Separate buffer texture for hair index for each vertex. This is needed for allowing variable length hair strands, where the hair index can not simply be calculated from the vertex index based on a fixed-length strand. |
Commit Details:
Full Hash: f854fefa1796429907c2574ba414335eb5519714
Parent Commit: b60dcd8
Lines Changed: +92, -45
5 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+3, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_particles.c (+53, -1) (Diff)
/source/blender/draw/intern/draw_hair.c (+1, -5) (Diff)
/source/blender/draw/intern/draw_hair_private.h (+2, -2) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+33, -37) (Diff)
/source/blender/draw/intern/draw_cache_impl_particles.c (+53, -1) (Diff)
/source/blender/draw/intern/draw_hair.c (+1, -5) (Diff)
/source/blender/draw/intern/draw_hair_private.h (+2, -2) (Diff)
/source/blender/draw/modes/shaders/common_hair_lib.glsl (+33, -37) (Diff)