Blender Git Commit Log
Git Commits -> Revision f8fb61f
Revision f8fb61f by Erwin Coumans (master) September 28, 2008, 03:07 (GMT) |
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds add -nojoystick commandline option: it takes 5 seconds everytime to start the game engine, while there IS no joystick. In other words: blender -noaudio -nojoystick improves workflow turnaround times for P - ESC from 7 seconds to 1 second! Improved Bullet soft body advanced options, still work-in-progress. Make sure to create game Bullet soft bodies from scratch, it is not compatible with last weeks builds. |
Commit Details:
Full Hash: f8fb61f9fa0439cbdb6b43d79d82687692daea2f
SVN Revision: 16776
Parent Commit: a765f54
Lines Changed: +456, -110
13 Modified Paths:
/source/blender/blenkernel/intern/bullet.c (+34, -1) (Diff)
/source/blender/makesdna/DNA_object_force.h (+46, -4) (Diff)
/source/blender/src/buttons_logic.c (+72, -36) (Diff)
/source/blender/src/space.c (+5, -1) (Diff)
/source/creator/creator.c (+9, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+7, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+78, -12) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+37, -3) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+38, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+10, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+66, -40) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+52, -7) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+2, -1) (Diff)
/source/blender/makesdna/DNA_object_force.h (+46, -4) (Diff)
/source/blender/src/buttons_logic.c (+72, -36) (Diff)
/source/blender/src/space.c (+5, -1) (Diff)
/source/creator/creator.c (+9, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+7, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+78, -12) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+37, -3) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+38, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+10, -2) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+66, -40) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+52, -7) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+2, -1) (Diff)