Blender Git Commit Log
Git Commits -> Revision fb4b2ba
Revision fb4b2ba by Sergey Sharybin (cycles-x) May 12, 2021, 12:54 (GMT) |
Cycles X: Optionally approximate shadow in matte pass This change makes it so that combined pass (from the render result point of view) will contain both synthetic objects and shadows when the Shadow Catcher pass is not enabled. This brings back behavior of the shadow catcher, possibly bringing back some of workflows when synthetic object have to have their shadows in the same pass. It also makes it so perceptually the shadow catcher always work. The approximation is a black transparency (without color), although is more accurate than in previous implementation of the shadow catcher. Currently is only implemented for the final render. The viewport needs more investigation about whether its possible to have preview of the final accurate shadow catcher. Differential Revision: https://developer.blender.org/D11232 |
Commit Details:
Full Hash: fb4b2bacb7f2ee39678ed71c706ea3d71b061f66
Parent Commit: a83609d
Lines Changed: +110, -26