Blender Git Commit Log
Git Commits -> Revision fdddea6
Revision fdddea6 by Clément Foucault (master) May 10, 2019, 10:14 (GMT) |
Cleanup: DRW: Renaming of glsl utility macros |
Commit Details:
Full Hash: fdddea676d4fa40668ca82f8ccc5106437d113f2
Parent Commit: 196dbc0
Lines Changed: +45, -22
11 Modified Paths:
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+4, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+2, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+31, -8) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+2, -2) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/common_view_lib.glsl (+31, -8) (Diff)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/edit_normals_vert.glsl (+1, -1) (Diff)
/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+1, -1) (Diff)