Blender Git Commits

Blender Git "custom-manipulators" branch commits.

Page: 8 / 17

May 30, 2017, 09:55 (GMT)
fmap-only option now only works with active object

This may change but for now match clay/eevee.
May 30, 2017, 09:13 (GMT)
Limit only face-map option to active-pose armature
May 30, 2017, 09:03 (GMT)
Show only face-map now works in clay/eevee engines
May 30, 2017, 08:30 (GMT)
Merge branch 'blender2.8' into custom-manipulators
May 30, 2017, 08:19 (GMT)
Fix typo
May 30, 2017, 07:40 (GMT)
Sync with 2.8
May 30, 2017, 07:36 (GMT)
Minor edits
May 30, 2017, 07:30 (GMT)
Missed while updating custom-data again!
May 30, 2017, 07:23 (GMT)
Rename object_fmap -> object_facemap_ops

Also ED_fmap -> ED_object_facemap
May 30, 2017, 07:03 (GMT)
Remove face-maps from GPU buffer

We wont use this long-term so remove to make merge easier.
May 30, 2017, 06:51 (GMT)
Missed CD update re-using PolyIndex
May 30, 2017, 06:38 (GMT)
Cleanup: use BKE_object_facemap_* prefix for face-map operations
May 30, 2017, 06:29 (GMT)
Rename facemaps -> object_facemaps

Since face-maps are just a property of objects, like BKE_object_deform.h
May 30, 2017, 06:10 (GMT)
Re-use poly-index layer for face-map

Poly index was used for a short time when switching to BMesh.

This is practically the same kind of data,
any inconsistency between object face-maps will need to be supported
anyway - since object & mesh might span blend-files.
May 30, 2017, 06:10 (GMT)
Add missing NULL check (face-map might not have a bone)
May 30, 2017, 05:55 (GMT)
Accidentally removed last commit
May 30, 2017, 05:46 (GMT)
Remove face-map DNA from pose-channels

Manually setting up links per bone to an object & facemap is tedious.

It's also going to cause quiet a bit of book-keeping internally to
ensure its always valid (linking, adding removing objects proxies).

Instead match the face-maps names to bones (as with vertex groups).
The DNA members have been moved into runtime cache.

This also adds an option for bones to use facemaps,
to avoid excessive searching on heavy armatures that might use very few
(if any) face-maps.
May 30, 2017, 02:35 (GMT)
Merge branch 'blender2.8' into custom-manipulators
May 29, 2017, 15:49 (GMT)
Use face-group color
May 29, 2017, 14:43 (GMT)
Basic face-map drawing

No alpha yet, need to investigate
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021