Blender Git Commits

Blender Git "cycles-ptex-06" branch commits.

Page: 2 / 2

January 15, 2015, 13:08 (GMT)
Add MLoopPtex
January 15, 2015, 13:08 (GMT)
back-to-sound
January 15, 2015, 13:08 (GMT)
Stupid first pass at BI
January 15, 2015, 13:08 (GMT)
Remove debug print
January 15, 2015, 13:08 (GMT)
Only show debug thingy when base is selected
January 15, 2015, 13:08 (GMT)
Remove a bit of commented-out code
January 15, 2015, 13:08 (GMT)
Remove a bit of commented-out code
January 15, 2015, 13:08 (GMT)
Remove debug print
January 15, 2015, 13:08 (GMT)
Improve debug drawing output
January 15, 2015, 13:08 (GMT)
Small code cleanups
January 15, 2015, 13:08 (GMT)
Fix need for manually creating uv layer
January 15, 2015, 13:08 (GMT)
Remove ifdef'd code
January 15, 2015, 13:08 (GMT)
A few code cleanups in debug code
January 15, 2015, 13:08 (GMT)
Displacement mod works now
January 15, 2015, 13:08 (GMT)
Remove Ptex UV attribute from Cycles

To me it seems reasonable to just use regular UV attribute, probably I
miss something important though...
January 15, 2015, 13:08 (GMT)
Checkpoint
January 15, 2015, 13:08 (GMT)
Add debug drawing code for showing poly vert order
January 15, 2015, 13:08 (GMT)
Checkpoint, works with triangles now
January 15, 2015, 13:08 (GMT)
Deduplicate code
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021