January 15, 2015, 13:08 (GMT) |
Add MLoopPtex |
January 15, 2015, 13:08 (GMT) |
back-to-sound |
January 15, 2015, 13:08 (GMT) |
Stupid first pass at BI |
January 15, 2015, 13:08 (GMT) |
Remove debug print |
January 15, 2015, 13:08 (GMT) |
Only show debug thingy when base is selected |
January 15, 2015, 13:08 (GMT) |
Remove a bit of commented-out code |
January 15, 2015, 13:08 (GMT) |
Remove a bit of commented-out code |
January 15, 2015, 13:08 (GMT) |
Remove debug print |
January 15, 2015, 13:08 (GMT) |
Improve debug drawing output |
January 15, 2015, 13:08 (GMT) |
Small code cleanups |
January 15, 2015, 13:08 (GMT) |
Fix need for manually creating uv layer |
January 15, 2015, 13:08 (GMT) |
Remove ifdef'd code |
January 15, 2015, 13:08 (GMT) |
A few code cleanups in debug code |
January 15, 2015, 13:08 (GMT) |
Displacement mod works now |
January 15, 2015, 13:08 (GMT) |
Remove Ptex UV attribute from Cycles To me it seems reasonable to just use regular UV attribute, probably I miss something important though... |
January 15, 2015, 13:08 (GMT) |
Checkpoint |
January 15, 2015, 13:08 (GMT) |
Add debug drawing code for showing poly vert order |
January 15, 2015, 13:08 (GMT) |
Checkpoint, works with triangles now |
January 15, 2015, 13:08 (GMT) |
Deduplicate code |
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