Blender Git Commits

Blender Git "cycles-ptex-49" branch commits.

Page: 4 / 5

February 8, 2015, 16:50 (GMT)
Merge remote-tracking branch 'origin/master' into cycles-ptex-49
February 8, 2015, 16:45 (GMT)
Ptex+Cuda compilation fix
February 8, 2015, 16:26 (GMT)
Improve performance of mesh iteration in ptex_pack_loops
February 8, 2015, 15:11 (GMT)
Add missing OIIO include dirs for CMake in extern/ptex
February 8, 2015, 15:05 (GMT)
Naming cleanup: better consistency in extern/ptex
February 8, 2015, 13:22 (GMT)
Minor includes cleanup in bke_ptex.c
February 8, 2015, 13:18 (GMT)
Merge remote-tracking branch 'origin/master' into cycles-ptex-49
February 8, 2015, 01:04 (GMT)
Move some of the Ptex code behind a WITH_PTEX ifdef

Can be set via WITH_PTEX in CMake or WITH_BF_PTEX in SCons.

Not well tested yet.
February 7, 2015, 21:56 (GMT)
Minor code cleanups for Ptex
February 7, 2015, 20:39 (GMT)
Minor code cleanups for Ptex
February 7, 2015, 20:32 (GMT)
Merge remote-tracking branch 'origin/master' into cycles-ptex-49
February 7, 2015, 20:14 (GMT)
Fix linker error in blenderplayer

Added extern_ptex to list of link libraries.
February 7, 2015, 20:13 (GMT)
Compilation fix for game engine

Added null parameter to GPU_material_bind.
February 6, 2015, 16:19 (GMT)
Hacky fix for saving texpaint ptex changes
February 6, 2015, 16:19 (GMT)
Add Ptex UV interpolation to subsurf modifier
February 6, 2015, 16:19 (GMT)
Allow ptex node to be a texpaint slot
February 6, 2015, 16:19 (GMT)
Temporary hack to ensure packed image pointer
February 6, 2015, 16:19 (GMT)
Add Ptex mesh operators

- Add Ptex layer

- Remove Ptex layer

- Halve/double resolution of selected faces

- Import Ptex data into a new layer (TODO, should open a file browser
but for now it's hardcoded to a path on my machine)
February 6, 2015, 16:19 (GMT)
Add Ptex support to Cycles image node, also add Ptex node
February 6, 2015, 16:19 (GMT)
Add Ptex to mesh-data UI
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021