April 15, 2015, 13:48 (GMT) |
Print additional info incase we need to split tile further |
April 15, 2015, 13:02 (GMT) |
Force kernel re-compilation check for viewport render |
April 15, 2015, 07:43 (GMT) |
[BCYCLES-212 Fix] Make split kernel work on multiple OpenCL devices |
April 15, 2015, 07:40 (GMT) |
Bug fix : Dont use ASSIGN_RAY_STATE macro for first assignment |
April 15, 2015, 07:39 (GMT) |
[BCYCLES-209] Refactor : rename variables sd_shadow -> sd_DL_shadow |
April 15, 2015, 07:39 (GMT) |
[BCYCLES-209] make direct lighting and shadow kernels share members of shaderData buffers |
April 15, 2015, 07:39 (GMT) |
[BCYCLES-209] make direct lighting and shadow blocked kernels share shaderData global buffers |
April 15, 2015, 07:38 (GMT) |
Print message to console incase we need to split tiles further |
April 15, 2015, 07:38 (GMT) |
Bug fix : Always make max_render_feasible_tile_size a multiple of local work size |
April 10, 2015, 05:25 (GMT) |
Bug fix : Fix viewport render issue |
April 9, 2015, 11:44 (GMT) |
Refactor : Uncomment shader, filmconvert and bake kernels |
April 9, 2015, 09:17 (GMT) |
Initialize per_thread_output_buffer_size based in render type |
April 9, 2015, 06:59 (GMT) |
Refactor : Group all split kernel utility functions |
April 9, 2015, 06:51 (GMT) |
Refactor : Remove unused variables |
April 9, 2015, 06:44 (GMT) |
Refactor : Check render feasibility only once |
April 9, 2015, 06:19 (GMT) |
Make parallel-samples logic work |
April 8, 2015, 14:10 (GMT) |
Support rendering of big tile sizes |
April 8, 2015, 06:02 (GMT) |
Add big-tile-handle logic in thread_run -> device_opencl.cpp |
April 7, 2015, 14:00 (GMT) |
Record buffer and rng_state offsets in RenderTile |
April 7, 2015, 12:43 (GMT) |
Add utility function to split big-tile into small-tiles |
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