Blender Git Commits

Blender Git "cycles_kernel_split" branch commits.

Page: 10 / 11

April 15, 2015, 13:48 (GMT)
Print additional info incase we need to split tile further
April 15, 2015, 13:02 (GMT)
Force kernel re-compilation check for viewport render
April 15, 2015, 07:43 (GMT)
[BCYCLES-212 Fix] Make split kernel work on multiple OpenCL devices
April 15, 2015, 07:40 (GMT)
Bug fix : Dont use ASSIGN_RAY_STATE macro for first assignment
April 15, 2015, 07:39 (GMT)
[BCYCLES-209] Refactor : rename variables sd_shadow -> sd_DL_shadow
Revision 43821cd by Kavitha Sampath / [email protected] (cycles_kernel_split)
April 15, 2015, 07:39 (GMT)
[BCYCLES-209] make direct lighting and shadow kernels share members of
shaderData buffers
Revision e93ee69 by Kavitha Sampath / [email protected] (cycles_kernel_split)
April 15, 2015, 07:39 (GMT)
[BCYCLES-209] make direct lighting and shadow blocked kernels share shaderData global buffers
April 15, 2015, 07:38 (GMT)
Print message to console incase we need to split tiles further
April 15, 2015, 07:38 (GMT)
Bug fix : Always make max_render_feasible_tile_size a multiple of local work size
April 10, 2015, 05:25 (GMT)
Bug fix : Fix viewport render issue
April 9, 2015, 11:44 (GMT)
Refactor : Uncomment shader, filmconvert and bake kernels
April 9, 2015, 09:17 (GMT)
Initialize per_thread_output_buffer_size based in render type
April 9, 2015, 06:59 (GMT)
Refactor : Group all split kernel utility functions
April 9, 2015, 06:51 (GMT)
Refactor : Remove unused variables
April 9, 2015, 06:44 (GMT)
Refactor : Check render feasibility only once
April 9, 2015, 06:19 (GMT)
Make parallel-samples logic work
April 8, 2015, 14:10 (GMT)
Support rendering of big tile sizes
April 8, 2015, 06:02 (GMT)
Add big-tile-handle logic in thread_run -> device_opencl.cpp
April 7, 2015, 14:00 (GMT)
Record buffer and rng_state offsets in RenderTile
April 7, 2015, 12:43 (GMT)
Add utility function to split big-tile into small-tiles
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021