June 17, 2019, 11:03 (GMT) |
Cycles: Changed isovalue compaison for volume meshes to include equals - probably suboptimal volume meshes, but correct renders at least |
June 17, 2019, 11:03 (GMT) |
OpenVDB modifier: Changed the "sparse render" name to "in memory render", defaulting to sparse data structure |
June 17, 2019, 11:00 (GMT) |
Cycles: Enabled direct sampling of OpenVDB data in the CPU kernel. |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Disable simplification when rendering sparse Simplification would mess up some values that Cycles needs when doing sparse renders, so this commit disables render simplification when sparse rendering is enabled, ensuring the values will be correct. |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Expose `index_offset` property in RNA |
June 17, 2019, 09:04 (GMT) |
OpenVDB: Set `clipping` to 0.0 |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Make filepath of current frame available This makes `abs_path` in the OpenVDB modifier return the path to the frame that should currently be read (taking into account the current frame, the frame offset, and frame overrides). This is a bit hackish, as it duplicates the frame calculation and path generation code, but it was the quickest and easiest way to achieve this, in contrast to adapting and exposing the existing functions to work with this use-case. |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Add sparse render option This option prevents the cache from being loaded into memory. |
June 14, 2019, 13:02 (GMT) |
OpenVDB: Make "simplify" available for render |
June 14, 2019, 13:02 (GMT) |
Cycles: Fixed OpenVDB path names, there was a possible memory corruption when generating the absolute path to a VDB file. |
June 14, 2019, 13:01 (GMT) |
Cycles: More work on OpenVDB rendering. Moved it out of ImageManager to a VolumeManager. Added custom transforms to OpenVDB to swap and mirror XYZ. |
June 14, 2019, 11:49 (GMT) |
Cycles: First attempts at making OpenVDB modifier show up in render |
June 13, 2019, 21:31 (GMT) |
OpenVDB: Added backwards compatibility with Tangent 2.78 builds. |
June 11, 2019, 15:07 (GMT) |
Merge branch 'master_upstream' into luca_openvdb_import_28 |
June 11, 2019, 14:03 (GMT) |
Fixed split option UI for OpenVDB modifier |
June 11, 2019, 09:18 (GMT) |
Fix volume not visible in render with "hide volume" This fixes an issue that caused volumes to disappear in renders when the "hide volume" or "hide uunselected" display options are enabled. The issue was that the modifier is called prior to rendering, with the "MOD_APPLY_RENDER" flag, as expected. However immediately after, and while still rendering, the modifier is called again, without the render flag, causing it to be recomputed as it should be for the viewport display. This happens because Blender allows you to work while rendering, and thus the display version of the modifiers has to be computed. The issue is of course that while this is not a problem for meshes, as they are copied and passed along the modifier stack, data which is read directly (such as volume data), is still subject to side-effects. This commit prevents the modifier from updating the data while a render is in progress, thus keeping the render data intact. This unfortunately causes the minor side-effect of full resolution smoke being displayed in the viewport after rendering, even when the "simplify" option is used. Note however that this causes no extra data loading, and thus performance is unaffected. Also note that the hiding options don't suffer from this side effect, and so if the volume is hidden, it's hidden state will still be in effect after the render, as hiding does not rely on the cache being reloaded. |
June 11, 2019, 09:09 (GMT) |
Fix mistake in VDB modifier UI code When implementing the split grid channels and the velocity grids, I forgot to update a bit of code in the UI. This fixes that issue. |
June 11, 2019, 09:07 (GMT) |
Fix crashes and errors with internal smoke sims Some special properties for VDB were causing Blender smoke sims to crash. |
June 11, 2019, 09:05 (GMT) |
Import OpenVDB velocity grids This imports the OpenVDB velocity grid into Blender's own data structure, making it available for rendering. |
June 11, 2019, 08:45 (GMT) |
Fix OpenVDB start/end frame on copy Start/end frames were being reset when copying the OpenVDB object. |
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