Blender Git Commits

Blender Git "depsgraph_refactor" branch commits.

Page: 49 / 59

March 12, 2014, 13:39 (GMT)
Logic for adding/removing op nodes from graph

* XXX: review the role of the hash, but also use of string identifiers for
lookups here...
March 12, 2014, 13:39 (GMT)
Component remove from graph
March 12, 2014, 13:39 (GMT)
Remove relationships to/from node when removing a node
March 12, 2014, 13:39 (GMT)
Missed one more remove_from_graph()
March 12, 2014, 13:39 (GMT)
Defines for root node
March 12, 2014, 13:39 (GMT)
Define type info for operation nodes
March 12, 2014, 13:39 (GMT)
Remove obsolete comment
March 12, 2014, 13:39 (GMT)
Start of component copy
March 12, 2014, 13:39 (GMT)
Start of validate_links() for ID nodes
March 12, 2014, 13:39 (GMT)
Start of convenience function to add operation nodes
March 12, 2014, 13:39 (GMT)
Remove "name" parameter from low-level node creation funcs
March 12, 2014, 13:39 (GMT)
Set owner of component nodes
March 12, 2014, 13:39 (GMT)
Fleshing out operation node with additional data to help clarify roles
March 12, 2014, 13:39 (GMT)
Add convenience function to add operation node
March 12, 2014, 13:39 (GMT)
Reordering order of component validation vs node validation
March 12, 2014, 13:39 (GMT)
Updating shapekey handling - still many unresolved questions
March 12, 2014, 13:39 (GMT)
Typo fix
March 12, 2014, 13:39 (GMT)
Tweaks to AnimData-building code for how it interacts with the new structure

There are still some rough patches which need further work. Namely
* How to link up to bones...
* Resolving RNA-Pointer links to nodes...
March 12, 2014, 13:39 (GMT)
Implemented DEG_graph_validate_links()
March 12, 2014, 13:39 (GMT)
Fix for incorrect old reference to "nodehash"
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021