Blender Git Commits

Blender Git "fluid-mantaflow" branch commits.

Page: 25 / 50

October 8, 2016, 20:52 (GMT)
small clean up (removed deprecated variable)
October 6, 2016, 22:49 (GMT)
correct path parsing for smoke script
October 6, 2016, 21:01 (GMT)
fixed temp directory for highres liquids (correct temp directory)
October 5, 2016, 07:12 (GMT)
better path parsing for python io calls
October 4, 2016, 12:52 (GMT)
small clean up. removed 'phi reset' which caused the mesh flickering
September 24, 2016, 13:14 (GMT)
mesh normals were read in incorrectly. now using reverse order
September 23, 2016, 20:57 (GMT)
updated cmake lists to account for windows systems
September 19, 2016, 22:45 (GMT)
hooked up blender kernel code to work with obstacle adaptions in liquid script
September 19, 2016, 17:32 (GMT)
adapted manta liquid script to support obstacles
September 18, 2016, 18:54 (GMT)
cleanup for quick liquid script
September 18, 2016, 14:23 (GMT)
boundary width != 0 needed for liquid obstacles
September 18, 2016, 11:41 (GMT)
refactored liquid inflow function
September 15, 2016, 22:43 (GMT)
removed access to manta grids from blender kernel code (bad sideeffects with new obstacle script code)
September 15, 2016, 07:29 (GMT)
fix for highres smoke flag and some cleanup
September 14, 2016, 12:51 (GMT)
fix for script smoke export
September 13, 2016, 00:32 (GMT)
added liquid obstacle grids and access functions
September 12, 2016, 18:11 (GMT)
clean up and maintenance in script files
September 11, 2016, 17:24 (GMT)
refactored manta script export and also added script export functionality for liquids
September 10, 2016, 15:50 (GMT)
removed unnecessary flag updates from liquid script
September 9, 2016, 09:19 (GMT)
ui cleanup in fluid quality and general fluid tab
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021