October 8, 2016, 20:52 (GMT) |
small clean up (removed deprecated variable) |
October 6, 2016, 22:49 (GMT) |
correct path parsing for smoke script |
October 6, 2016, 21:01 (GMT) |
fixed temp directory for highres liquids (correct temp directory) |
October 5, 2016, 07:12 (GMT) |
better path parsing for python io calls |
October 4, 2016, 12:52 (GMT) |
small clean up. removed 'phi reset' which caused the mesh flickering |
September 24, 2016, 13:14 (GMT) |
mesh normals were read in incorrectly. now using reverse order |
September 23, 2016, 20:57 (GMT) |
updated cmake lists to account for windows systems |
September 19, 2016, 22:45 (GMT) |
hooked up blender kernel code to work with obstacle adaptions in liquid script |
September 19, 2016, 17:32 (GMT) |
adapted manta liquid script to support obstacles |
September 18, 2016, 18:54 (GMT) |
cleanup for quick liquid script |
September 18, 2016, 14:23 (GMT) |
boundary width != 0 needed for liquid obstacles |
September 18, 2016, 11:41 (GMT) |
refactored liquid inflow function |
September 15, 2016, 22:43 (GMT) |
removed access to manta grids from blender kernel code (bad sideeffects with new obstacle script code) |
September 15, 2016, 07:29 (GMT) |
fix for highres smoke flag and some cleanup |
September 14, 2016, 12:51 (GMT) |
fix for script smoke export |
September 13, 2016, 00:32 (GMT) |
added liquid obstacle grids and access functions |
September 12, 2016, 18:11 (GMT) |
clean up and maintenance in script files |
September 11, 2016, 17:24 (GMT) |
refactored manta script export and also added script export functionality for liquids |
September 10, 2016, 15:50 (GMT) |
removed unnecessary flag updates from liquid script |
September 9, 2016, 09:19 (GMT) |
ui cleanup in fluid quality and general fluid tab |
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