Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 127 / 129

November 25, 2013, 19:09 (GMT)
added some null checks, a bit cleanup
November 25, 2013, 19:09 (GMT)
its possible to set inner and outer breaking threshold now for shard constraints
November 25, 2013, 19:09 (GMT)
correction for cluster calculation
November 25, 2013, 19:09 (GMT)
added noise / percentage for pointsource, replaced child options by a group selection, made only one breaking threshold, removal of unused options, rename of Use Rigidbody, added refresh operator for explode voronoi mode (behavior still a bit inconsistent)
November 25, 2013, 19:09 (GMT)
make constraints optional, its very slow to set them up between many shards
November 25, 2013, 19:09 (GMT)
Fix NULL checks when dealing with pointcache

This needs to be cleaned up further but should be at least correct.
November 25, 2013, 19:09 (GMT)
scaling problem should be fixed now
November 25, 2013, 19:09 (GMT)
using polygons instead of tessfaces for voronoi cells now, but still faces miss
November 25, 2013, 19:09 (GMT)
attempt for getting scale properly to work, no success yet
November 25, 2013, 19:09 (GMT)
first steps with inner constraints, but moving the object when we have cached frames crashes bullet
November 25, 2013, 19:09 (GMT)
fix for animation "jump" bug when rigidbody modifier is on animated object
November 25, 2013, 19:09 (GMT)
partial fix for scaling problem, but scaled fractured objects still lead to display errors, workaround: apply scale before fracture
November 25, 2013, 19:09 (GMT)
fix for freeing NULL pointer, fix for visual errors with kinematic objects and interactive rotation and wrong mass calculation for shards
November 25, 2013, 19:09 (GMT)
inner constraints work now basically, but need to have user interface to define strengths yet.
November 25, 2013, 19:09 (GMT)
attempt for fixing missing faces problem (due to bm->dm->bm conversion ?)
November 25, 2013, 19:09 (GMT)
attempt for fix for MeshIsland Null Pointer in Pointcache (index calculation fix)
November 25, 2013, 19:09 (GMT)
crash fix when selected no point source, fix for using child vertices
November 25, 2013, 19:09 (GMT)
small cleanup
November 25, 2013, 19:09 (GMT)
fix for uneven scaling (mesh was distorted at collision before)
November 25, 2013, 19:09 (GMT)
correctly initializing ob->imat before using it, fixes bug where object was positioned at camera after render
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021