Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 128 / 129

November 25, 2013, 19:09 (GMT)
ok, values are passed through now at once to shards at change (tested with kinematic)
November 25, 2013, 19:09 (GMT)
first attempt to apply settings to each shard and calculate mass, maybe better move this into modifier/refresh ?
November 25, 2013, 19:09 (GMT)
calculating centers of mass now correctly for shards
November 25, 2013, 19:09 (GMT)
there should be only one rigidbody modifier per object, so it must not be copyable as well
November 25, 2013, 19:09 (GMT)
fix for wrong pos calculation after moving objects
November 25, 2013, 19:09 (GMT)
this fix resets the simulation on esc properly
November 25, 2013, 19:09 (GMT)
small fix, attempted to free some NULL pointers before.
November 25, 2013, 19:09 (GMT)
fixed a rotation bug (each shard was rotated differently) and a small memory leak, although rotating objects during simulation (by hand) yields still an error (objects breaks apart at once)
November 25, 2013, 19:09 (GMT)
Style and warning fixes
November 25, 2013, 19:09 (GMT)
added refresh operator for rigidbody modifier to recalculate rigidbodies when mesh changes
November 25, 2013, 19:09 (GMT)
small fix for grabbing and moving objects during the sim
November 25, 2013, 19:09 (GMT)
added new rigidbody modifier doing the mesh island handling, instead of explode modifier
November 25, 2013, 19:09 (GMT)
crash fix (wrong cache mapping) and white space cleanup (tabs only)
November 25, 2013, 19:09 (GMT)
small build and link fixes
November 25, 2013, 19:09 (GMT)
very basic collision works, but unreliably for now (sometime cache crashes, center of mass still wrong
November 25, 2013, 19:09 (GMT)
adapting rigidbody sim to accept mesh shards too (in progress)
November 25, 2013, 19:09 (GMT)
can run simulation backwards now too (update mesh from cache, but still sometimes crashes)
November 25, 2013, 19:09 (GMT)
crash fixes, wip
November 25, 2013, 19:09 (GMT)
sorta optical feedback (but massively wrong)
November 25, 2013, 19:09 (GMT)
attempts for integrating fractured objects into rigidbody sim, still wrong and incomplete
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021