Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 74 / 129

December 28, 2015, 14:04 (GMT)
added an autohide filter group, its helpers can be used to animate revelation of cracks which are hidden otherwise. This is basic revelation functionality via object locations and sizes only.
November 29, 2015, 18:59 (GMT)
fix: make sure a rigidbody exists on each mesh island after loading when trying to access it
November 10, 2015, 08:54 (GMT)
enabled trigger in dynamic fracture again, fix for cache stopping problem as well
November 9, 2015, 09:59 (GMT)
fix for dynamic fracture rotation glitch (was wrong calculation)
November 6, 2015, 11:55 (GMT)
attempt to fix customdata related memoryleak... it has been reduced, but isnt completely gone yet
November 4, 2015, 17:07 (GMT)
minor fix for removed fracture setting in preset
November 4, 2015, 17:01 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.76-release' into fracture_modifier

Conflicts:
release/scripts/addons
source/blender/windowmanager/intern/wm_operators.c
November 4, 2015, 14:21 (GMT)
deactivated the unfinished multiple fracture settings per object for now, didnt work properly
November 4, 2015, 14:05 (GMT)
added inner uv map setting, which will contain only inner face's UVs, useful for texture based inner smoke in conjunction with fracture modifier
November 3, 2015, 10:56 (GMT)
BLender 2.76: We go 'b' series now
November 3, 2015, 10:49 (GMT)
Don't expand toggle brush on linking

Toggle brush is more a runtime only feature, not really supposed to be used
as real ID linking as it's done for modifiers i.e.
November 3, 2015, 10:49 (GMT)
Fix T46626: Crash generating previews

Brush.toggle_brush was allowed to be an invalid pointer,
it worked for the one operator that used it - but in general bad practice,
requiring a lookup on every access.

Ensure the pointer is kept valid now.
November 3, 2015, 10:49 (GMT)
Fix/workaround T46622: crash w/ metas & particles

Metas are scanning all scenes duplis,
which can go into particle systems without an initialized derived-mesh.

For now just do NULL check, its not correct but real fix is not fitting well with current design.
November 2, 2015, 13:12 (GMT)
dynamic fracture should be bake and saveable now, but still has rotation glitches and glitches with change in mesh island sequence.
October 31, 2015, 08:26 (GMT)
Fix T46651: Select linked crash w/ wire seam edges
October 31, 2015, 08:26 (GMT)
Revert "Fix T46494: Can't de-select a face w/ mixed modes"

This reverts commit 381501ab45d63abb1502656c35e01adce36e7e34.
October 30, 2015, 18:12 (GMT)
added basic support to clean up keyframes directly after converting to keyframed objects, but you need cache to bake so the operator can run again (and it will refracture automatically, too)
October 30, 2015, 10:46 (GMT)
optimization: when converting to keyframed objects, do not key passive shards any more (as they dont move anyway)
October 30, 2015, 08:43 (GMT)
Fix T46507: Cycles baking re-orders face

Regression in 2.76, order of tessellated vertices needs to follow MFace tessellation.
October 29, 2015, 15:11 (GMT)
Blender 2.76a: Fix CUDA compilation on 32bit platform
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021