Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 48 / 130

December 13, 2016, 16:10 (GMT)
optimization attempt to suppress collisions among partially constrained objects
December 13, 2016, 10:25 (GMT)
fix for rotational and splinter (with splitshards) issues in dynamic fracture
December 12, 2016, 21:11 (GMT)
fix attempt for getting better fractal details, using bbox center and a smaller fractal plane now
December 12, 2016, 21:08 (GMT)
crash fix for having less shards than connections in connected fractured objects
December 12, 2016, 19:43 (GMT)
crash fix attempt for connected fm objects
December 12, 2016, 13:24 (GMT)
improvements for inter-object constraints and fix for dissolve constraint when not kinematic (needs to be triggered still)
December 11, 2016, 23:26 (GMT)
first attempt of inter-object constraints with fracture modifier, via regular constraint / connect operator
December 11, 2016, 18:44 (GMT)
added new trigger settings: propagate trigger, dynamic trigger and constraint dissolve

propagate trigger allows to propagate impulses across different FM objects, dynamic trigger can start a dynamic fracture independent from force, and constraint dissolve means that all constraints of activated shards will be disabled immediately
December 7, 2016, 21:53 (GMT)
fix for constraint calculation, transform of meshisland centroid was calculated incorrectly
December 6, 2016, 22:30 (GMT)
speed optimization for fractal boolean, about 10x (note, Inner UV might not work with fractal still)

before there was a regression, 10 shards with default settings ~ 7 secs, now 100 in same time (left uv boxpacking out)
December 1, 2016, 22:50 (GMT)
small typo fix for mousebased fracture, used wrong index variable name
December 1, 2016, 10:32 (GMT)
fix for physics visualization in FM, strings for constraint identifiers were not displayed properly under windows
November 28, 2016, 21:45 (GMT)
fix for possibly different object / shard order after loading a baked simulation
November 27, 2016, 23:52 (GMT)
fix for crash of loading files with split shards or island detection in fracture
November 26, 2016, 10:47 (GMT)
stability fix for dynamic fractal, use triangulated cutter planes now and ensure they go through the shard's centroid
November 25, 2016, 20:00 (GMT)
fixes / cleanup after static analysis of code which showed some potential issues
November 25, 2016, 18:04 (GMT)
typo fix
November 25, 2016, 17:19 (GMT)
partial crash fix for dynamic fractal fracture, can still crash in carve and bullet (todo)
November 24, 2016, 18:42 (GMT)
fix for missing omp condition evaluation (should work for boolean now only, because it causes errors with other algorithms)
November 20, 2016, 15:35 (GMT)
bugfix / performance fix and new option "constrained collison"

bugfix: switching from kinematic to simulated should work now, performance improvements with dynamic fracture,
new option just exposes the disable collision flag to FM (works inverted here, enable it to let constrained objects collide, disable for default behavior)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021