Revision 509bf61 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 31, 2016, 21:45 (GMT) |
fixes for: did assume autohide material was always at number 1, did change to find inner material number, own verts transformation bug, shards to islands delay bug (needed to click twice before), and some crashers with dynamic and prefractured as well as reduced a memoryleak in prefracture mode |
Revision 87f8953 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 31, 2016, 00:59 (GMT) |
some more effort to make FM simulation results looking closer to BCB simulation results |
Revision 12f7fd5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2016, 15:42 (GMT) |
attempt to reduce a memoryleak |
Revision 03a4109 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2016, 15:03 (GMT) |
exposed bullet tick callback to bpy.app.handlers, also wrapped the passed timestep into the rigidbody world, so it can be accessed too |
Revision b85da31 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2016, 14:57 (GMT) |
fixes for dynamic and external mode, in external mode each simulation run should be consistent with the prior ones now |
Revision 819bc74 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 29, 2016, 10:11 (GMT) |
fix, small typo in appliedImpulse soft limit (read only) |
Revision c073d7c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 28, 2016, 22:30 (GMT) |
added appliedImpulse() to regular constraints too |
Revision 0c4939c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 28, 2016, 22:04 (GMT) |
added a RNA function to read the appliedImpulse from each constraints live, during simulation (slow when done from a python frame handler over all constraints) |
Revision 39e00e5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 28, 2016, 20:01 (GMT) |
fix: dynamic mode didnt work at all anymore and has still some issues like flickering after baking and a crasher on exiting blender, also testwise enabled autoexecute on prefracture during sim |
Revision 0ab52e7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 22:46 (GMT) |
fix: added extra update call on hook object in custom modifier evaluation |
Revision 84696d3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 20:58 (GMT) |
fix: forgot to accumulate differences of multiple hook modifier changes |
Revision d5d33db by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 20:19 (GMT) |
fix: fake parenting in testfile didnt work anymore after fake hook was added to code, now both should work depending on whether the kinematic flag is set (=parenting) or not (=hook, if vertexgroup and hookmodifiers are used) |
Revision 4543512 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 19:08 (GMT) |
fix for silly brace mistake, which led to crash with fracturing a default cube |
Revision bcc260c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 17:23 (GMT) |
improved the fake hook system, should behave now exactly as a regular hook and added some FM code comments to plan further work. |
Revision 2cbd8c9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2016, 20:34 (GMT) |
added handling of vertexgroups and a fake hook system inside the FM, so passive shards can be influenced by hook modifiers via vertexgroups. |
Revision 5ad7a24 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2016, 00:03 (GMT) |
fixed two crashers: 1) when object had no material, that assignment failed. 2) constraints with empty meshislands crashed too |
Revision 0adaddd by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2016, 16:58 (GMT) |
fix for passive parenting hack, it was not taken into account after transforming the object interactively |
Revision 1dd3595 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2016, 16:47 (GMT) |
added a fake parenting for passive shards, those are simply moved with the object itself, so you can parent the entire object and have exact motion data in the passive shards |
Revision e29680e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 18:11 (GMT) |
forgot to take some rigidbody settings into account during object conversion |
Revision 6efacde by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 16:46 (GMT) |
fix for possible rotation glitch when converting back to objects |
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