Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 73 / 130

January 31, 2016, 21:45 (GMT)
fixes for: did assume autohide material was always at number 1, did change to find inner material number, own verts transformation bug, shards to islands delay bug (needed to click twice before), and some crashers with dynamic and prefractured as well as reduced a memoryleak in prefracture mode
January 31, 2016, 00:59 (GMT)
some more effort to make FM simulation results looking closer to BCB simulation results
January 30, 2016, 15:42 (GMT)
attempt to reduce a memoryleak
January 30, 2016, 15:03 (GMT)
exposed bullet tick callback to bpy.app.handlers, also wrapped the passed timestep into the rigidbody world, so it can be accessed too
January 30, 2016, 14:57 (GMT)
fixes for dynamic and external mode, in external mode each simulation run should be consistent with the prior ones now
January 29, 2016, 10:11 (GMT)
fix, small typo in appliedImpulse soft limit (read only)
January 28, 2016, 22:30 (GMT)
added appliedImpulse() to regular constraints too
January 28, 2016, 22:04 (GMT)
added a RNA function to read the appliedImpulse from each constraints live, during simulation (slow when done from a python frame handler over all constraints)
January 28, 2016, 20:01 (GMT)
fix: dynamic mode didnt work at all anymore and has still some issues like flickering after baking and a crasher on exiting blender, also testwise enabled autoexecute on prefracture during sim
January 27, 2016, 22:46 (GMT)
fix: added extra update call on hook object in custom modifier evaluation
January 27, 2016, 20:58 (GMT)
fix: forgot to accumulate differences of multiple hook modifier changes
January 27, 2016, 20:19 (GMT)
fix: fake parenting in testfile didnt work anymore after fake hook was added to code, now both should work depending on whether the kinematic flag is set (=parenting) or not (=hook, if vertexgroup and hookmodifiers are used)
January 27, 2016, 19:08 (GMT)
fix for silly brace mistake, which led to crash with fracturing a default cube
January 27, 2016, 17:23 (GMT)
improved the fake hook system, should behave now exactly as a regular hook and added some FM code comments to plan further work.
January 26, 2016, 20:34 (GMT)
added handling of vertexgroups and a fake hook system inside the FM, so passive shards can be influenced by hook modifiers via vertexgroups.
January 26, 2016, 00:03 (GMT)
fixed two crashers: 1) when object had no material, that assignment failed. 2) constraints with empty meshislands crashed too
January 25, 2016, 16:58 (GMT)
fix for passive parenting hack, it was not taken into account after transforming the object interactively
January 25, 2016, 16:47 (GMT)
added a fake parenting for passive shards, those are simply moved with the object itself, so you can parent the entire object and have exact motion data in the passive shards
January 24, 2016, 18:11 (GMT)
forgot to take some rigidbody settings into account during object conversion
January 24, 2016, 16:46 (GMT)
fix for possible rotation glitch when converting back to objects
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021