Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 72 / 130

February 26, 2016, 12:32 (GMT)
Fix: "Twist" GP Sculpt brush didn't work well in 3D View
February 26, 2016, 11:53 (GMT)
2.77 splash

by Pokedstudio
February 26, 2016, 11:12 (GMT)
Blender 2.77 release: Point submodules to a release branches
February 21, 2016, 18:53 (GMT)
fix for wrong transformation of shards after loading (and fix for potential crashers while loading)
February 21, 2016, 12:27 (GMT)
compile fix after merge
February 21, 2016, 12:27 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
CMakeLists.txt
SConstruct
build_files/build_environment/install_deps.sh
build_files/scons/tools/Blender.py
build_files/scons/tools/btools.py
extern/CMakeLists.txt
extern/SConscript
extern/bullet2/CMakeLists.txt
intern/cycles/blender/blender_camera.cpp
intern/cycles/blender/blender_texture.cpp
intern/cycles/kernel/geom/geom_triangle_intersect.h
intern/cycles/kernel/kernel_compat_cpu.h
intern/cycles/kernel/svm/svm_voxel.h
intern/cycles/util/util_path.cpp
intern/ghost/intern/GHOST_ContextGLX.cpp
intern/iksolver/intern/IK_Solver.cpp
release/datafiles/locale
release/scripts/addons
release/scripts/startup/bl_ui/space_userpref.py
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/BKE_bvhutils.h
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/armature.c
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/blenkernel/intern/image.c
source/blender/blenkernel/intern/mesh_remap.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenlib/intern/string.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface.c
source/blender/editors/interface/interface_handlers.c
source/blender/editors/mesh/editmesh_knife.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/object/object_bake_api.c
source/blender/editors/space_graph/graph_ops.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/editors/space_outliner/outliner_tools.c
source/blender/editors/space_sequencer/sequencer_edit.c
source/blender/editors/space_view3d/drawmesh.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_input.c
source/blender/editors/transform/transform_snap.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/SConscript
source/blender/makesrna/intern/SConscript
source/blender/makesrna/intern/rna_modifier.c
source/blender/makesrna/intern/rna_nodetree.c
source/blender/makesrna/intern/rna_rigidbody.c
source/blender/modifiers/SConscript
source/blender/python/mathutils/mathutils_geometry.c
source/blender/render/extern/include/RE_render_ext.h
source/blender/render/intern/source/bake_api.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/pointdensity.c
source/blender/render/intern/source/renderdatabase.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_files.c
source/blenderplayer/bad_level_call_stubs/stubs.c
source/gameengine/Ketsji/BL_Action.cpp
February 11, 2016, 10:55 (GMT)
change: let fluid move down across other modifiers in case it will be added after fracture which has a couple of other modifiers above it (exception for fluid only, since it can handle shards)
February 9, 2016, 16:45 (GMT)
fix for material loading in FM external mode and generally decreased file loading times, especially noticeable with large FM objects, by using sorted fd->datamap in readfile.c (avoids linear search)
February 8, 2016, 20:49 (GMT)
fix, forgot to activate plastic connection handler in external mode
February 8, 2016, 16:24 (GMT)
fix for external mode material collection function
February 5, 2016, 11:29 (GMT)
fix for name and indexbased meshisland and meshconstraint lookup via python inside the FM
February 4, 2016, 22:14 (GMT)
fix: there was a speed regression when building many constraints during fracture or after loading
February 4, 2016, 19:19 (GMT)
some more mutex locking for dynamic fracture, there still were crashes when interactively moving dynamic objects during running sim
February 4, 2016, 18:53 (GMT)
added threading lock to modifier sync during rigidbody object sync, helps against crashes in dynamic mode
February 3, 2016, 18:37 (GMT)
improved output of constraint impulse visualization a bit, included name, impulse and threshold as well as attempted to offset strings at same position
February 3, 2016, 15:14 (GMT)
windows compile fix
February 3, 2016, 13:46 (GMT)
added constraint impulse visualization (very basic only) and reworked the mesh constraint name system
February 2, 2016, 14:47 (GMT)
compile fix for windows and mac
February 2, 2016, 13:01 (GMT)
added basic physics visualization for viewport rigidbodies like in game engine (its optional and can be turned off)
February 1, 2016, 13:02 (GMT)
ignore individual mesh island transforms in rigidbody system again and just re-apply them when converting back to objects, it just caused trouble and brought not the expected result
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021