Revision 9c474b1 by Joshua Leung / Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 26, 2016, 12:32 (GMT) |
Fix: "Twist" GP Sculpt brush didn't work well in 3D View |
Revision 4df911a by Campbell Barton / Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 26, 2016, 11:53 (GMT) |
2.77 splash by Pokedstudio |
Revision 00ca17a by Sergey Sharybin (blender-v2.77-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 26, 2016, 11:12 (GMT) |
Blender 2.77 release: Point submodules to a release branches |
Revision f0f3873 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 21, 2016, 18:53 (GMT) |
fix for wrong transformation of shards after loading (and fix for potential crashers while loading) |
Revision 3db5b76 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 21, 2016, 12:27 (GMT) |
compile fix after merge |
Revision 1c09344 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 21, 2016, 12:27 (GMT) |
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier Conflicts: CMakeLists.txt SConstruct build_files/build_environment/install_deps.sh build_files/scons/tools/Blender.py build_files/scons/tools/btools.py extern/CMakeLists.txt extern/SConscript extern/bullet2/CMakeLists.txt intern/cycles/blender/blender_camera.cpp intern/cycles/blender/blender_texture.cpp intern/cycles/kernel/geom/geom_triangle_intersect.h intern/cycles/kernel/kernel_compat_cpu.h intern/cycles/kernel/svm/svm_voxel.h intern/cycles/util/util_path.cpp intern/ghost/intern/GHOST_ContextGLX.cpp intern/iksolver/intern/IK_Solver.cpp release/datafiles/locale release/scripts/addons release/scripts/startup/bl_ui/space_userpref.py source/blender/blenkernel/BKE_blender.h source/blender/blenkernel/BKE_bvhutils.h source/blender/blenkernel/SConscript source/blender/blenkernel/intern/DerivedMesh.c source/blender/blenkernel/intern/armature.c source/blender/blenkernel/intern/cdderivedmesh.c source/blender/blenkernel/intern/editderivedmesh.c source/blender/blenkernel/intern/image.c source/blender/blenkernel/intern/mesh_remap.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/rigidbody.c source/blender/blenlib/intern/string.c source/blender/blenloader/intern/readfile.c source/blender/editors/interface/interface.c source/blender/editors/interface/interface_handlers.c source/blender/editors/mesh/editmesh_knife.c source/blender/editors/mesh/editmesh_select.c source/blender/editors/object/object_bake_api.c source/blender/editors/space_graph/graph_ops.c source/blender/editors/space_outliner/outliner_intern.h source/blender/editors/space_outliner/outliner_tools.c source/blender/editors/space_sequencer/sequencer_edit.c source/blender/editors/space_view3d/drawmesh.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_input.c source/blender/editors/transform/transform_snap.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/SConscript source/blender/makesrna/intern/SConscript source/blender/makesrna/intern/rna_modifier.c source/blender/makesrna/intern/rna_nodetree.c source/blender/makesrna/intern/rna_rigidbody.c source/blender/modifiers/SConscript source/blender/python/mathutils/mathutils_geometry.c source/blender/render/extern/include/RE_render_ext.h source/blender/render/intern/source/bake_api.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/pointdensity.c source/blender/render/intern/source/renderdatabase.c source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_files.c source/blenderplayer/bad_level_call_stubs/stubs.c source/gameengine/Ketsji/BL_Action.cpp |
Revision eca5449 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 11, 2016, 10:55 (GMT) |
change: let fluid move down across other modifiers in case it will be added after fracture which has a couple of other modifiers above it (exception for fluid only, since it can handle shards) |
Revision 1051f71 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 9, 2016, 16:45 (GMT) |
fix for material loading in FM external mode and generally decreased file loading times, especially noticeable with large FM objects, by using sorted fd->datamap in readfile.c (avoids linear search) |
Revision ca21fc8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 8, 2016, 20:49 (GMT) |
fix, forgot to activate plastic connection handler in external mode |
Revision f66e70a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 8, 2016, 16:24 (GMT) |
fix for external mode material collection function |
Revision 00ccb99 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 5, 2016, 11:29 (GMT) |
fix for name and indexbased meshisland and meshconstraint lookup via python inside the FM |
Revision 9c74435 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 22:14 (GMT) |
fix: there was a speed regression when building many constraints during fracture or after loading |
Revision 80def34 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 19:19 (GMT) |
some more mutex locking for dynamic fracture, there still were crashes when interactively moving dynamic objects during running sim |
Revision 25057ba by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 18:53 (GMT) |
added threading lock to modifier sync during rigidbody object sync, helps against crashes in dynamic mode |
Revision 2b0a6aa by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 18:37 (GMT) |
improved output of constraint impulse visualization a bit, included name, impulse and threshold as well as attempted to offset strings at same position |
Revision 03db2ca by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 15:14 (GMT) |
windows compile fix |
Revision 5a834c1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 13:46 (GMT) |
added constraint impulse visualization (very basic only) and reworked the mesh constraint name system |
Revision 55b2d46 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 2, 2016, 14:47 (GMT) |
compile fix for windows and mac |
Revision b1e4964 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 2, 2016, 13:01 (GMT) |
added basic physics visualization for viewport rigidbodies like in game engine (its optional and can be turned off) |
Revision 9e9bbed by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 1, 2016, 13:02 (GMT) |
ignore individual mesh island transforms in rigidbody system again and just re-apply them when converting back to objects, it just caused trouble and brought not the expected result |
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