Revision 2d1879b by Antonis Ryakiotakis / Sergey Sharybin (blender-v2.74-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 17, 2015, 10:49 (GMT) |
Fix T43959 jittering in 2D texture painting. This is still not perfect, but should work smoother now. Previously there was visible wobbling while painting. This can be included in final release. |
Revision 86b862e by Sergey Sharybin (blender-v2.74-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 17, 2015, 10:49 (GMT) |
Revert "Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane" The fix was really flacky, in terms during speed benchmarks i had abort() in the fallback block to be sure it never runs in production scenes, but that affected on the optimization as well. Without this abort there's quite bad slowdown of 5-7% on the renders even tho the Pleucker fallback was never run. This is all weird and for now reverting the change which affects on all the production scenes and will look into alternative fixes for the original issue with precision loss on huge planes. This reverts commit 9489205c5c0b9b432d02be4a3d0d15fc62ee6cb9. |
Revision 651689f by Sergey Sharybin (blender-v2.74-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 17, 2015, 10:49 (GMT) |
Fix T43974: Alpha output of movie clip node crashes blender Issue was caused by a bug in the memory optimization commit, should be backported to the final release branch. |
Revision f0e37fc by Sergey Sharybin (blender-v2.74-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 17, 2015, 10:48 (GMT) |
Partial fix for T43967: Background is wrong in 2.74 Was missing do-versions code after rotation order change in Cycles. This is a regression and to be ported to the final release branch. |
Revision d21c1dc by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 13, 2015, 09:32 (GMT) |
partial material deletion fix for Fracture Modifier, effectively keeping necessary slots, else the mesh gets messed up which leads to crashes, and... making visible_mesh_cached now necessary for returning a dm out of the modifier |
Revision 1355130 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 12, 2015, 20:37 (GMT) |
fix: correction for material handling with sub object groups, it could happen that the index was calculated incorrectly, thus leading to black faces (no material) |
Revision 151b6f2 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 12, 2015, 18:42 (GMT) |
added material handling for sub object groups, target object gets all materials of group (no duplicate slots, with proper index remapping) |
Revision 8bd7d43 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 10, 2015, 11:42 (GMT) |
added different constraint types which can be applied between clusters, with sub object groups meshes from different objects are converted to clusters automatically, so you can have in a limited way different constraint types between different objects |
Revision 29c1dfc by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 7, 2015, 11:29 (GMT) |
combined cutter group with other point sources now, and moved it under Advanced Options, and some cleanup of ifdef 0 code |
Revision 546eee7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 5, 2015, 19:55 (GMT) |
crash fix: forgot to "walk" over the cutter_group inside the modifier, effectively forgetting to set references to the helper group, thus resulting in a crash at loading time |
Revision 006d6cf by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 5, 2015, 19:23 (GMT) |
fix: greasepencil by edges did not take object transformation into account properly |
Revision 70f7052 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 25, 2015, 21:43 (GMT) |
possible fix for loading subobject group objects with textures |
Revision 9b6c9a8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2015, 20:01 (GMT) |
fix: crasher at loading objects with subobject groups, but TODO, sometimes odd mesh error (like missing texture or even 1 displaced vertex, probably due to threading issues ?) |
Revision 28da4a7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2015, 13:20 (GMT) |
fix: loading for subobject groups partially fixed, needs manual refresh afterwards still, TODO, proper material handling ("merge" object materials) |
Revision 55df8ba by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 23, 2015, 09:51 (GMT) |
fix: sub object groups should work a bit more reliable now, did crash very often before |
Revision e266938 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 22, 2015, 10:05 (GMT) |
simplified greasepencil to mesh code (in fracture by greasepencil edge) a bit |
Revision c7b2cbe by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 22, 2015, 00:44 (GMT) |
good performance improvement for autohide, using BM_face_at_index() now instead of BM_face_at_index_find(), which makes it reasonably faster |
Revision 61ad3f8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 21, 2015, 21:55 (GMT) |
fix: improved "fix normals" in conjunction with autohide, might be slower, but looks way better with the right settings (as in fix normals search radius and autohide distance) now, using limited dissolve with keep normals operator (during autohide) |
Revision f1714a3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 21, 2015, 13:04 (GMT) |
fix: skip invalid shards when doing voronoi+bisect+fill, (less than 3 verts), this caused crashes when trying to load files with fracture results being stored this way |
Revision a6b53d6 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 20, 2015, 11:57 (GMT) |
fix: some performance optimization when rebuilding constraints on triggered objects (was calling unnecessary restoreKinematic() function in this case) |
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