November 17, 2014, 10:13 (GMT) |
Remove duplicates, these functions were already moved |
November 16, 2014, 13:59 (GMT) |
Fixes after latest merge. |
November 16, 2014, 13:41 (GMT) |
Merge branch 'master' into mesh-transfer-data Conflicts: source/blender/editors/object/object_vgroup.c |
November 16, 2014, 12:06 (GMT) |
"Better" solution to avoid infinite recursion in dependency cycles of DataTransfer modifier cases. Note, issue here is that in modifier case, we can't be no more sure to actually get required datalayers from source dm... |
November 16, 2014, 11:39 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 13, 2014, 13:24 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 13, 2014, 13:22 (GMT) |
Forbid dependency cycle of DataTransfer modifiers, this is just not possible. (Here I get a segfault inside asan lib iteself, when doing that...) |
November 13, 2014, 13:06 (GMT) |
Cleanup. |
November 13, 2014, 10:54 (GMT) |
Change default mapping to 'nearest', better than 'topology', which will error if source and dest are not topo-compatible. |
November 13, 2014, 09:05 (GMT) |
Missed those when reordered loop vs poly code. |
November 13, 2014, 09:02 (GMT) |
Better UI for modifier, based on feedback from first review. |
November 13, 2014, 08:18 (GMT) |
More UI name tweaking. |
November 13, 2014, 07:57 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 12, 2014, 19:48 (GMT) |
Merge branch 'master' into mesh-transfer-data |
November 12, 2014, 19:32 (GMT) |
Some UI tweaks (renames only for now), from review. |
November 12, 2014, 19:26 (GMT) |
Attempt to handle better normals stuff. Note we may ultimately decide to just always compute loop and poly nors... This would be a shame in some cases (we'll have several modifiers using those data soon), but caching it in a reliable way is not that easy. |
November 12, 2014, 16:07 (GMT) |
Add early error reporting about mismatched number of items in case of 'Topology' mapping. Use reports system here... |
November 12, 2014, 15:20 (GMT) |
Replace grid-sampling by random tess-based one, for face's normal projection sampled mapping method. Based on review & suggestions from Campbell, many thanks. This commit adds a new func to BLI_geom, `BLI_tri_v2_sample_random_point()`, which uses given 2D tri and random generator to generate a random point on that triangle. |
November 12, 2014, 08:39 (GMT) |
Cleanup: use 2d vector functions & minmax from BLI math |
November 11, 2014, 18:08 (GMT) |
Merge branch 'master' into mesh-transfer-data |
|