Revision 6398af5 by Sergey Sharybin February 1, 2019, 13:51 (GMT) |
Ensure submodules point to blender2.7 hashes |
Revision 7b05b25 by Brecht Van Lommel February 1, 2019, 12:56 (GMT) |
Fix T61088: Cycles particle viewport render stuck in loop. Object to be instanced should not be modified. |
Revision 7f0e773 by Philipp Oeser February 1, 2019, 09:58 (GMT) |
'make links': rename group -> collection in enum in UI also rename dupli -> instance Fixes T61086 Reviewers: billreynish Maniphest Tasks: T61086 Differential Revision: https://developer.blender.org/D4294 |
Revision 1b7c361 by Campbell Barton February 1, 2019, 03:11 (GMT) |
WM: disable undo operators in background mode & at startup Show an error instead of crashing, see: T60934 |
Revision 552b228 by Campbell Barton February 1, 2019, 01:46 (GMT) |
Revision 8a51af7 by Campbell Barton January 31, 2019, 21:41 (GMT) |
Cleanup: correct doxy headers |
Revision 7b08c62 by Brecht Van Lommel January 31, 2019, 18:59 (GMT) |
Fix build errors on Visual Studio after recent changes. SYNCHRONIZE is a Windows macro. |
Revision 8c2a978 by Brecht Van Lommel January 31, 2019, 18:49 (GMT) |
UI: rename Free Bake to Delete Bake. "Free" is more of a programming term related to memory allocation, not a term we need to use in the interface. Ref T61054. |
Revision 27d7996 by Brecht Van Lommel January 31, 2019, 18:33 (GMT) |
Fix T61065: missing shader update when adding texture slot. |
Revision 92fa42f by Brecht Van Lommel January 31, 2019, 17:12 (GMT) |
Fix T60973: crash baking objects disabled for rendering. |
Revision 78daa53 by Brecht Van Lommel January 31, 2019, 17:01 (GMT) |
Fix T61072: missing viewport update when setting render border in image editor. |
Revision a37e889 by Brecht Van Lommel January 31, 2019, 17:01 (GMT) |
Fix T61013: changing top/status bar editor type can be changed with shortcut. |
Revision 5c5de14 by Brecht Van Lommel January 31, 2019, 17:01 (GMT) |
Cleanup: avoid some unnecessary inverse matrix math. |
Revision 6075b0a by Brecht Van Lommel January 31, 2019, 17:01 (GMT) |
Fix wrong sculpt constant detail description. |
Revision 208a080 by Sergey Sharybin January 31, 2019, 16:57 (GMT) |
Fix T60836: Stretch to flickers when vertex group is used Missing relation to object transform. Needed to convert vertex position from local target object space to a local space of the bone. |
Revision 9d10fc1 by Sergey Sharybin January 31, 2019, 16:38 (GMT) |
Fix T61046: Object with cloth jumps around Was happening due to missing relation from geometry to transform component. Did not happen in old dependency graph because that one could never evaluate geometry prior to transform. |
Revision e7dfe15 by Sergey Sharybin January 31, 2019, 16:15 (GMT) |
Fix T61061: Scopes in image editor are not updating Scopes were moved to properties area, so need to adjust the optimization part of tagging. Ideally, tagging will always happen (and happen for free) and then drawing code will update scopes when they are actually displayed. But this is outside of the scope of this fix since requires some design changes. |
Revision d2f3378 by Sergey Sharybin January 31, 2019, 15:53 (GMT) |
Fix T59339: Particle render without baking issues The issue was caused by dependency graph resetting particles when evaluating copy-on-write version of object. Solved by only doing reset from dependency graph on user edits. Other issue was caused by modifier itself trying to compare topology and reset particles when number of vertices or faces changed. This isn't reliable, since topology might change even with same number of elements. But also, since copy-on-written object initially always have those fields zero-ed the reset was happening on every F12. The latter issue is solved by moving reset from modifier stack to places where we exit edit/paint modes which might be changing topology. There is still weird issue of particles generated at some weird location after tapping tab twice, but this is not a new issue in 2.8 branch and is to be looked separately. |
Revision 0d2b977 by Sergey Sharybin January 31, 2019, 13:57 (GMT) |
Particles: Fixes for synchronization to original Was missing synchronization of current frame to the original one, which is one of the issues why point cache does not properly reset on edits. Also clear recalc flag on original particle system. Ideally we need to get rid of recalc on a particle system, since that is not really covered by tagging system of dependency graph. |
Revision 72863eb by Sergey Sharybin January 31, 2019, 13:31 (GMT) |
Remove direct shape key drivers evaluaiton in object update This is now hanbdled by the nodes in dependency graph. |
|
|
|


Master Commits
MiikaHweb | 2003-2021