Revision cc92d83 by Philipp Oeser October 4, 2018, 09:24 (GMT) |
Fix T57011: Crash pressing Free Light Cache during Indirect Light Cache Baking just kill the bake job prior to freeing Reviewed By: fclem Differential Revision: https://developer.blender.org/D3764 |
Revision 935b18e by Campbell Barton October 4, 2018, 07:07 (GMT) |
UV: support setting the cursor w/ non-cursor tools |
Revision b7aeadc by Campbell Barton October 4, 2018, 06:46 (GMT) |
Gizmo: UV transform cage now uses all edit-objects |
Revision 105f9e5 by Campbell Barton October 4, 2018, 06:19 (GMT) |
UV: avoid redundant batch cache w/ UV select pick & all Only tag UV's as needing an update. Also correct notifier for region redraw. |
Revision d0b47dd by Campbell Barton October 4, 2018, 06:03 (GMT) |
Fix UV select tools not refreshing Add BKE_mesh_batch_cache_dirty_tag option for resetting UV's. |
Revision 69496bd by Campbell Barton October 4, 2018, 05:29 (GMT) |
Remove empty file added by accident |
Revision 51d6d1d by Campbell Barton October 4, 2018, 05:26 (GMT) |
WM: fix non-undo operators stealing redo panel Non-undo actions would move the redo panel into a different space. |
Revision 165a833 by Campbell Barton October 4, 2018, 05:14 (GMT) |
UV: border/circle select/deselect support |
Revision f4e3897 by Campbell Barton October 4, 2018, 03:21 (GMT) |
UV: use circle select/deselect |
Revision 4469ca7 by Campbell Barton October 4, 2018, 03:21 (GMT) |
UV: rename circle select operator Word order was swapped from all other operators. |
Revision d23447d by Campbell Barton October 4, 2018, 03:08 (GMT) |
UI: disable UV operator register Was showing redo panel for cursor & selection operators. |
Revision 46eb050 by Campbell Barton October 4, 2018, 03:08 (GMT) |
Cleanup: remove single backtick quotes This isn't valid RST. |
Revision ffa15f4 by Germano Cavalcante October 4, 2018, 02:34 (GMT) |
Python GPU: GPUBatch and GPUShader refactor. The changes are: - The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing; - The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program; - New methods were added to set uniforms by the shader; - The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform; Differential Revision: https://developer.blender.org/D3752 |
Revision 98a10fd by Campbell Barton October 4, 2018, 02:10 (GMT) |
Tool System: add UV cursor & transform tools Instead of showing the transform handles for all selections, move this functionality into a tool as done for the 3D view. |
Revision a4530f5 by Campbell Barton October 4, 2018, 02:04 (GMT) |
Transform: support for 2D cursor editing |
Revision e30f32b by Germano Cavalcante October 4, 2018, 01:31 (GMT) |
Transform: make gizmo pie section start from where you drag. |
Revision b36f17b by Campbell Barton October 4, 2018, 01:03 (GMT) |
Fix missing free w/ UV-lasso |
Revision 3c8c184 by Campbell Barton October 3, 2018, 23:37 (GMT) |
UI: use shared toolbar region callbacks Image toolbar now starts with a single column width and snaps to button increments. |
Revision 55f62b9 by Campbell Barton October 3, 2018, 23:37 (GMT) |
DRW: minor tweaks to mode checking Avoid accessing object mode via the view layer active object when drawing since it's done everywhere we store the active object mode in the draw-context. |
Revision 971ab57 by Campbell Barton October 3, 2018, 23:33 (GMT) |
Cleanup: style |
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