Blender Git Commits

Blender Git "master" branch commits.

Page: 1525 / 5574

October 4, 2018, 09:24 (GMT)
Fix T57011: Crash pressing Free Light Cache during Indirect Light Cache
Baking

just kill the bake job prior to freeing

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D3764
October 4, 2018, 07:07 (GMT)
UV: support setting the cursor w/ non-cursor tools
October 4, 2018, 06:46 (GMT)
Gizmo: UV transform cage now uses all edit-objects
October 4, 2018, 06:19 (GMT)
UV: avoid redundant batch cache w/ UV select pick & all

Only tag UV's as needing an update.
Also correct notifier for region redraw.
October 4, 2018, 06:03 (GMT)
Fix UV select tools not refreshing

Add BKE_mesh_batch_cache_dirty_tag option for resetting UV's.
October 4, 2018, 05:29 (GMT)
Remove empty file added by accident
October 4, 2018, 05:26 (GMT)
WM: fix non-undo operators stealing redo panel

Non-undo actions would move the redo panel into a different space.
October 4, 2018, 05:14 (GMT)
UV: border/circle select/deselect support
October 4, 2018, 03:21 (GMT)
UV: use circle select/deselect
October 4, 2018, 03:21 (GMT)
UV: rename circle select operator

Word order was swapped from all other operators.
October 4, 2018, 03:08 (GMT)
UI: disable UV operator register

Was showing redo panel for cursor & selection operators.
October 4, 2018, 03:08 (GMT)
Cleanup: remove single backtick quotes

This isn't valid RST.
October 4, 2018, 02:34 (GMT)
Python GPU: GPUBatch and GPUShader refactor.

The changes are:
- The shader now is passed as a parameter of the batch `draw` method (batch.draw(shader)). Since the batch always has to set a shader before drawing;
- The batch methods to specify a value to a uniform have been removed. Uniforms are parameters of the program (here called shader). If you change a uniform, it changes in all batchs that use the same program;
- New methods were added to set uniforms by the shader;
- The `batch.program_set_builtin` was removed. It is a duplicate of `program_set` but without a shader object. We need the shader object to configure the uniform;

Differential Revision: https://developer.blender.org/D3752
October 4, 2018, 02:10 (GMT)
Tool System: add UV cursor & transform tools

Instead of showing the transform handles for all selections,
move this functionality into a tool as done for the 3D view.
October 4, 2018, 02:04 (GMT)
Transform: support for 2D cursor editing
October 4, 2018, 01:31 (GMT)
Transform: make gizmo pie section start from where you drag.
October 4, 2018, 01:03 (GMT)
Fix missing free w/ UV-lasso
October 3, 2018, 23:37 (GMT)
UI: use shared toolbar region callbacks

Image toolbar now starts with a single column width
and snaps to button increments.
October 3, 2018, 23:37 (GMT)
DRW: minor tweaks to mode checking

Avoid accessing object mode via the view layer active object
when drawing since it's done everywhere we store the active object mode
in the draw-context.
October 3, 2018, 23:33 (GMT)
Cleanup: style
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021