Revision fcb8761 by Gaia Clary June 25, 2017, 11:18 (GMT) |
fix: Collada fprintf needs std::string be converted to char * |
Revision 1340c7b by Gaia Clary June 25, 2017, 11:10 (GMT) |
fix: collada: removed unnecessary extra qualification |
Revision d17786b by Gaia Clary June 25, 2017, 08:50 (GMT) |
fix: adjusted collada declaration after changes in collada module. @campbell Barton: Why is this declaration needed at all in stubs.c? Further up the file collada.h is imported and that already decalres the function and results in a duplicate declaration. |
Revision bdacb60 by Gaia Clary June 24, 2017, 21:33 (GMT) |
Collada: Fix: Geometry exporter did not create all polylist when meshes are only partially textured |
Revision ddabe46 by Gaia Clary June 24, 2017, 20:16 (GMT) |
collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior |
Revision a2a301b by Gaia Clary June 24, 2017, 20:16 (GMT) |
collada: change image export: export either UV Textures or Materials. This avoids wrong texture data when multiple objects are exported. Note: This commit might possiblyt not work fully. The full feature is added with the next commit) |
Revision 89060ba by Gaia Clary June 24, 2017, 20:16 (GMT) |
Collada: improved Error handling: Avoid shutdown of Blender when the Collada importer finds Syntax errors in import data |
Revision 0d2b1da by Gaia Clary June 24, 2017, 20:16 (GMT) |
Collada: added new functions for improved material exporter (not used yet) |
Revision ce531ed by Brecht Van Lommel June 24, 2017, 17:20 (GMT) |
Fix T50856: crash when minimizing window on AMD / Windows. |
Revision f51438a by Brecht Van Lommel June 24, 2017, 16:02 (GMT) |
Fix T51792: crash calling bpy.ops.screen.animation_cancel while scrubbing. |
Revision 3c7355b by Campbell Barton June 24, 2017, 07:01 (GMT) |
Revert "Fix py-api doc building" This reverts commit 838a4622cf7a01f302b4decfd74c4b8a17d7b509. Also add missing 'lightprobe' |
Revision 838a462 by Campbell Barton June 24, 2017, 06:11 (GMT) |
Fix py-api doc building |
Revision 07f34ee by Clément Foucault June 24, 2017, 03:25 (GMT) |
Eevee: Fix linking error. |
Revision 28ff238 by Clément Foucault June 24, 2017, 03:24 (GMT) |
Eevee: Planar reflection: Fix normal deformation for background pixels. Now it matches world cubemap perfectly. |
Revision bff98ce by Clément Foucault June 23, 2017, 23:46 (GMT) |
Eevee: Fix opengl error cause by bad texture configuration. This is fragile and the whole Texture/Framebuffer should be extended to be more flexible. |
Revision 8035c0f by Clément Foucault June 23, 2017, 23:44 (GMT) |
Eevee: Use smaller texture for placeholders. |
Revision e92940c by Clément Foucault June 23, 2017, 23:08 (GMT) |
Eevee: Planar Reflection: Add contact hardening normal distortion. Save radial distance to camera in alpha channel of the planar probe. Use this distance to modulate distortion intensity when shading the surface. |
Revision a659364 by Clément Foucault June 23, 2017, 20:51 (GMT) |
Eevee: Add AO support in planar reflection. Technically this enables the use of MinmaxZ pyramid inside the probe captures. Also Disable AO for cubemap probes because it shows big discontinuities at cubeface limits. |
Revision 5e3f902 by Clément Foucault June 23, 2017, 20:51 (GMT) |
Eevee: Planar Reflection: Fix precision issue near cliplane. The problem was that the depth prepass was using the clip plane but not the shading pass. During the clipping stage, the triangle is converted to a quad clipped to the given clip plane. But this introduce subtle changes in the depth when this new geometry is rasterized. Since the shading pass was using an EQUAL depth test, the depth values from the shading pass were not always equal to the depth prepass. Enabling clipping in the shading vertex shader has a too small impact to require a dedicated shader. |
Revision 1111e64 by Clément Foucault June 23, 2017, 20:51 (GMT) |
Eevee: Planar reflection: Fix bad texture binding. |
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